[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

Starting out the week, here's some neat coverage, via Arcade Heroes, of the UK ATEI arcade trade show, which has actually outlasted the big UK trade game show, ECTS, showing that small, compact submarkets such as arcade games can still keep tickin', despite taking a bit of a beating.

Also in here - Braid's story, credits in games, the new Atari VCS book from Montfort and Bogost, some AIAS Awards discussion, the new 1UP RPG weblog, and rather more things besides.

Tokyo Police Club:

ATEI 2009 - Full Report « Arcade Heroes
The UK arcade trade show, and yes, there's still new titles hanging out there: 'Armed with a camera, a keen eye for games and a beard that makes small children cry, I decided to capture as much of the show as was practical in order to relay it to loyal readers such as yourself.'

Bardinelli.com: Picking apart Braid’s story
Sure, it's been discussed before, but this is done nice and methodically, so there.

Credit Granularity (and dirty secrets) « Applied Game Design
Fun snippets from Brenda Brathwaite on what those extra credits mean in games.

8bitrocket:Read full chapters from the new Atari VCS book, Racing The beam
Good catch on this - this is the Ian Bogost and Nick Montfort book from MIT Press, seems intriguing.

1UP's RPG Blog
Brand new and awesome, Jeremy Parish and friends have really found their editorial groove with these niche blogs - but then, I'm a fan of niche blogs (see navigation at top of page!)

29 separate Interactive Achievement Awards? Really? - The Cut Scene - Video Game Blog by Variety on Variety.com
'The distinct impression you get browsing through the IAA categories is that they want to give a prize to almost everyone.' Proud to see the Choice Awards are referenced as doing it right.