[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

Spooling out some leftover GameSetLinks from earlier this week, we have some interesting developments - headed out by Giant Bomb making its API available.

This is another forward-looking move from the site that I think has Web 2.0 most sussed out when it comes to game information dissemination.

Also hanging out in here - a silly old Mega64 skit on a super-quirky Sega game, Kwakfest, the likely dangerous (logo pictured!) Xfuel, and, uhhh, Metal Steve in full effect. Here's the notables:

Giant Bomb API Now Available -
'But if you're out there wondering what to do next with your developer-savvy smarts, you've got another big source to pull data from. The Giant Bomb API is now available for non-commercial use.'

YouTube - Mega64: Feel The Magic XY/XX (2006)
Iloveyouiloveyouiloveyouiloveyouiloveyouuuuuuuuuuuuuuuuuuuuuuuuuu. Also, the bit at the end is priceless.

PowerHomeBiz: 'The Jersey Boys do it again! Teenaged brothers Along With Friend Launch Xfuel, The Energy Drink for Gamers by Gamers'
Complete awesome press release: 'The ingredients of Xfuel, although somewhat guarded, appear to be healthier than those of traditional Gaming snacks like soda and chips.'

Kwakfest - The Album
Jake 'Virt' Kaufman (Contra IV DS, chiptune insanity!) releases a special musical compilation of his super-fast-composed Kwakfest entries. Glorious.

Metal Steve's Game Riffs: Metal Steve Reviews The Korg DS10
'But I can't give my thumbs up to the Korg DS10 because unless you listen to the Cure or something and think keyboards are better than guithars but if that is the case you probably sit in the corner all day and cry about how the world is sad because you're so emo and nto METAL enough to be like a man and face your problems!'

BLDGBLOG: SuperMax
'The description of Prison Tycoon 4: SuperMax, a ValuSoft game released in 2008, urges players to experiment in the architectural framing and administrative implementation of prison life.'