[As we wander into the holiday season, our buddies at GDC just announced a lot more interesting lectures for the March event. We'll be covering this more track by track soon, but in the meantime, here's a basic, delicious overview.]

Game Developers Conference organizer Think Services announced several speakers and sessions for next year's GDC event, to be held in San Francisco's Moscone Center from March 23 to 27, 2009.

As part of the Game Design track, Lionhead Studios CEO Peter Molyneux will present 'Lionhead Experiments Revealed', a lecture on a range of experimental ideas and technologies at his company, and how they might might be incorporated into new Lionhead projects.

Other highlighted design sessions include "Dirty Deeds Done Dirt Cheap: Design Lessons Learned from Rock Band" with Harmonix senior designer Dan Teasdale, and "Player's Expression: The Level Design Structure Behind Far Cry 2 and Beyond?" with Ubisoft's Jonathan Morin.

Other notable speakers in the Production track include Maxis producer Caryl Shaw on 'Spore: Fulfilling the Massively-Single Player Promise - How'd We Do?', Bungie producer Allen Murray presenting "a brutally honest look at the evolution of production at Bungie from Halo-s 1 to 3".

In addition, the Business & Management track features Demiurge Studios CEO Bill Reed and studio director Albert Reed on "proven strategies that can help small studios run a stable business in an unstable industry", and a number of other newly announced lectures.

Elsewhere, Electronic Arts' International Development Services VP Jaime Gine will deliver a keynote at GDC09's Localization Summit, while alternate reality game specialist Jane McGonigal will do the same at the conference's IGDA Education Summit.

For more information on the scheduled speakers and sessions, or for details on registering for Game Developers Conference 2009, please visit the event's official site.