So, the end of the weekend, and time to round up some of the top features posted on our network of sites, including big sister site Gamasutra - started out by Friday's jovial interview with The Behemoth guys about, yes, cartoon animals and their bowel movements.

Also hanging out in here - Game Developer's '2008 Top Deck' feature, including the 52 top personalities (and 2 jokers!) of 2008 in game creation, plus a good article on luck in games, an Intel-sponsored tech article about cloth simulation that's all kinds of nerdy, a big piece on used game reselling, and other neatness.

Go for the win:

- Taunting The Behemoth: Tom Fulp and Dan Paladin Cry Out (Gamasutra.com)
"Fresh from Castle Crashers' XBLA success, Gamasutra sits down with The Behemoth's art and code leads Dan Paladin and Tom Fulp to discuss inspiration, future plans, and... pooping animals?"

- Game Developer's Top Deck 2008 (Gamasutra.com)
"Gamasutra is proud to present, in association with Game Developer magazine, the Top Deck 2008 - the 52 individuals (plus 2 jokers!) who were most important to the game industry during 2008."

- A Matter of Luck (Gamasutra.com)
"In this game design analysis, former Midway and current Kuju designer Todd references titles from Diablo to Minesweeper to examine the use of luck in games."

- Sponsored Feature: Multi-Core Simulation of Soft-Body Characters Using Cloth (Gamasutra.com)
"In this Intel-sponsored feature, Intel senior software engineer Brad Werth explains how multicore CPUs can be leveraged for an efficient method of representing soft-body characters by way of cloth simulation."

- Idea Origins (GameCareerGuide.com)
'To consider where ideas for video games come from is to better understand what will make the game successful once it's built. Game designer and educator Dr. Lewis Pulsipher believes most ideas for new games originate from one (or a combination) of five major sources."

- As Recession Deepens, Used Games Get More Painful (Gamasutra.com)
"Gamasutra goes in-depth on the used game controversy, with analyst stats on top resale genres and Frontier's David Braben weighing in on why the resale market keeps game prices "artificially high"."