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Thursday, December 4, 2008

GameSetLinks: The Windmills Of The Metro

You know, it's quite possible that we don't cover indie games enough on GameSetWatch any more, due to the fact that I presume everyone is reading the IndieGames.com blog, run by my esteemed colleague Tim W.

So I'm going to try to layer in some more game links from time to time - Kian Bashiri's 'Metro' being the first of these wonders, but accompanied by Braid's David Hellman mentioning a Spike TV indie game special, romantic co-op games, Giant Bomb info, Troy Goodfellow on game reviews, and more.

I respectfully decline:

The Plush Apocalypse » Blog Archive » The love story(game)
LMNO's Borut Pfeifer in fine editorial form, as per normal: 'I wanted to write about the lack of a certain type of coop game - a romantic coop game.'

gameslol » Blog Archive » So I Guess GiantBomb Did Not Bomb
I've seen very little media buzz about GiantBomb, which is odd, because it's the future of game information, pretty much. And awesome.

A Game From Life: Metro Rules of Conduct | GameCyte
Kian Bashiri's latest IGF entry is spotted by the GameCyte folks, and it's awesome+: 'The goal of the game is to make it the five stops to your final destination while obeying the metro rules of conduct, which is essentially only one rule: Do not make eye contact with other travelers. In between stops, you can rack up points by moving your viewfinder over the various accoutrements of your fellow passengers — MP3 players, cell phones, ties, scarves and even brassieres.'

Boing Boing: Offworld: 'Why Left 4 Dead has the best tutorial ever... and why you never noticed it had one to begin with'
Excellent John Brownlee piece on the subtle learning in Valve's latest.

David Hellman » Blog Archive » Fueled by Dieu
The Braid artist reveals: 'Earlier this month, a Spike TV crew came to my apartment to shoot an interview which is going to run close to (or perhaps immediately before?) the awards. I’m told it will be part of a half-hour feature on indie games of 2008.' This sounds most excellent - maybe on GameTrailers TV?

NYC Game Industry - Be part of the evolution!
Good to see a local scene-specific website (of some sophistication) for the sometimes struggling (but always adorable!) New York game development scene.

Flash Of Steel: 'Reviewing, Criticizing and Games Media'
Troy Goodfellow is a smart cookie, and skipping mercilessly to the conclusion, he hits the nail on the head, for me: 'The best games writing is usually not found in the review/preview morass and it’s pointless to look for it there at the expense of all the good feature, interview and analysis work being done elsewhere.'

Brash's Wall Street MMO - The Cut Scene - Variety.com
Some good sleuthing here by Fritz - rare to see a good autopsy of a failed publisher.

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