GameSetLinks: The Strong Saints Bad Row Experience
Wow, we really are edging up on the holiday season, aren't we? Along the way, we've got a bumper set of GameSetLinks to unspool this week, starting out with Chuck Jordan discussing how you tell the player what to do in adventure games - always a bit of a problem, to be honest.
But there's plenty of other good material here, include a silly game publishing brand-skewering from 1UP, a neat analysis of the design complexities of Beatmania, a chat to the inventor of the Speak & Spell, and other eruditions from varied RSS feeds of interest.
Take it away:
Spectre Collie » Blog Archive » Feedback’s a bitch
Telltale's Chuck Jordan discusses Manveer Heir's Design 101 article on Strong Bad for WiiWare, since Jordan helped create the game: 'His main observation is dead-on accurate. Adventure games suck at giving feedback to the player.'
g-mixer . mark cooke . blog: Japanese Saint's Row 2 Commercial
Grasshopper's Cooke points out a truly odd SR2 Japanese commercial: 'I'm not sure what market this advertising appeals to, though I enjoyed it.'
Top 5 Silly Names for Game Brands from 1UP.com
How come there isn't a website trying to do timely game news pastiches, like a more direct Onion-y version of this fun Sharky pastiche on the execrably named Surge? Poochie FTW!
Wired.com: Games Without Frontiers: Why We Need More Torture in Videogames
Clive Thompson: 'I'd like to see games that had more torture — and better torture — in them. In this alarming chapter of American history, they might wind up fueling the best public debate yet.'
Welcome to Special Round: The home version of IIDX 15 is completely absurd
A really interesting game design analysis of Konami's Beatmania and its super-high difficulty levels - I haven't seen it explained as well as this before.
Vintage Computing and Gaming | Archive » VC&G Interview: 30 Years Later, Richard Wiggins Talks Speak & Spell Development
Benj Edwards: 'Thirty years ago last June, Texas Instruments introduced Speak & Spell at the Summer Consumer Electronics Show in Chicago' - and he managed to find and interview its creator for his always excellent VintageComputing blog.
Game recommendation: 5th Cell's 'Lock's Quest' for DS
5th Cell are helping to judge IGF Mobile, too, and I just checked out this 'Rampart vs. Tower Defense' title, which is one of the unsung DS games of late 2008.
Xemu's Long-Winded Game Industry Ramblings :: Bittersweet
Ensemble's Rob Fermier links to Crispy Gamer's Ensemble coda posts, which are excellent, also sighing: 'In the end I actually spent more time working on games that eventually got killed for MS political reasons than actual shipped products (though punctuated with helping get our other games out the door)'









Comments
There WAS an Onion-style site for video games. It was called The Mushroom, and it was terrible.
Posted by: jp | December 23, 2008 10:16 AM
Oh yeah! Well, a good one, then?
Posted by: simonc | December 23, 2008 12:34 PM