GameSetQ: Where Next On The (R)Evolution Of GSW?
Well, it's a rare appearance of the GameSetWatch spaceman guy (designed by Mira Han, yay), so that must mean it's time for a little rumination on the history of the site, and a question on where you'd like to see it go next.
Firstly, I'm not sure if everyone has been reading for long enough to realize this, but GSW has been through quite a major series of shifts over the past three years or so (yes, we've been running since 2005).
Here's a potted history, with links to weekly archives to give you a good idea along the way:
- Early Prehistory (January 2006)
We started things off with more of a group feel and eclectic, six+ posts a day styling. In fact, our initial group bloggers theoretically included Michael McWhertor (nowadays at Kotaku, of course), Brandon Boyer (who just started the BoingBoing-affiliated Offworld, which early GSW vaguely resembles, only with less Greenblat), and Wonderland's delightful Alice Taylor. It evolved into a solo effort (with a few exceptions) over time, though.
- The Mid-Period Evolution (April 2007)
Halfway between the oldschool and the new school, GSW in mid-2007 had quite a few link-style posts. It was still clocking in at about five posts a day, some on eclectic subjects, but now had a regular-ish GameSetLinks link round-up. It was also starting to increase longer-form columns from folks like Slashdot/Massively's Michael Zenke, the indefatigable John '@Play' Harris, and quite a few more besides. It was a transition time...
- The Here And Now (November 2008)
Well, now we're at three posts per day, with the daily GameSetLinks round-ups picking up some of the more thoughtful writing online. The other posts alternate between GSW-exclusive columns (generally design analysis/critiques, like 'The Interactive Palette', or more personal perspectives, like 'Chewing Pixels'), and there are more crossposts from sister sites - particularly longform writing from Gamasutra that we think might get lost, but also link round-ups from sister sites like FingerGaming and IndieGames.
So that explains where we were, and where we are.
In a lot of ways, today's GameSetWatch is an 'unblog'. Which is to say - instead of lots of tiny, pithy posts, we hit you with three big chunks of text every day. I guess this is a little bizarre - and in our regularity in doing so, we're practically recidivist.
Of course, the site's current structure is partly a reaction to the site itself being a sideproject to our regular dayjobs running Game Developer magazine, Gamasutra, and helping with GDC, so there you go.
But I'd like this to be a call for ideas, and feedback. What bits of GSW do you dig now - which columns, whose writing, what particular features? What would you like to see more of, and what would you like to see less of? What are we doing that's important and enjoyable, and what are we doing that's tedious or less than necessary?
[Feedback to editors at gamesetwatch dot com welcome, of course, but the blog comments are the best way to get discussion going.]









Comments
I wouldn't mind more columns. I'm personally more interested in game creation and discussion of games more then industry, job, pr, management, and journalism about journalism stories. Independent Games are also pretty interesting.
I like it the way it is now. I miss some of the old columns but I still enjoy reading it everyday.
Posted by: Corey Holcomb-Hockin | November 24, 2008 9:27 PM
This is my favorite videogame related blog, and a lot of that has to do with the link round-up. I also enjoy the articles that get into the business side of things.
Oh, and pretty much everything by Simon Parkin is gold.
Posted by: Adam Robezzoli | November 24, 2008 11:46 PM
The comic (which is still in the side bar) should be a more regular update!
http://www.gamesetwatch.com/comic_the_gamesetwatch_comic/
It's kinda niche jokes, but there we go.
I like all the current columns though, and the odd done off investigatory pieces too.
Posted by: Andrew | November 25, 2008 4:58 AM
Been visiting since the beginning, and though I sometimes miss the more intimate feel of the original GSW format, I've grown comfortable with the current arrangement.
I love the columns - Mr. Raroo's are my favorite. :) It's fun to read each of the contributors' own peculiar thoughts and feelings and slants and interests.
The link dumps are sort of a mixed bag for me (no pun intended). It can be difficult for me to read through them, as the information isn't as clearly presented as other stories, but often that's where I find the most interesting bits from across the internet. Like a daily garage sale that could hold little treasures, if only I take the time to sort through them.
I'm not sure I have any particular thoughts on possible improvement. For me, GSW has filled a very niche place in the websites I visit. I get to see more of the soul of gamers here, and I'd like very much for that to remain the case.
Posted by: Tralfaz | November 25, 2008 7:28 AM
More Mr Raroo, please.
Posted by: Cojack | November 25, 2008 1:05 PM
^
^
^
(Do not be fooled, Cojack is Mr. Raroo)
Only kidding, I love the columns of Mr Raroo as well. I'd also like to mention that I love GSW just as it is.
But, if pressed, I'd enjoy seeing more columns analyzing games, like Emily Short's and Leigh Alexander's.
Posted by: whitebrice | November 25, 2008 8:21 PM