GameSetNetwork: Best Of The Week
Even though myself, Brandon Sheffield, and Christian Nutt have been representing Game Developer magazine and Gamasutra at Tokyo Game Show this week, various other crack operatives (Leigh, Chris, Eric) have been holding down the fort at big sister site Gamasutra, for which we thank them heartily!
Anyhow, the features put up this week on Gama span the gamut of neatness, including this year's Bad Game Designer, No Twinkie from Ernest Adams, a postmortem of last holiday season's Uncharted, a great editorial from Parappa's Masaya Matsuura (pictured), and a v.informative Microsoft-sponsored feature on how they certify Xbox 360 games (don't think they've gone into that much detail before).
Time to list links:
Next-Gen Audio Square-Off: PlayStation 3 vs. Xbox 360
"Next-gen's about more than graphics -- how about audio? Gamasutra discusses next-gen audio approaches on the Xbox 360 and PlayStation 3 with Bungie, Naughty Dog, and the hardware creators."
Sponsored Feature: XNA Game Quality: The Certification Story
"In the latest Microsoft-sponsored article, part of the Gamasutra XNA microsite, Microsoft's Nick Bodenham, Andrew Donnelly, and Michael Steer lay out the processes that go into certifying Xbox 360 and Games for Windows releases."
The Designer's Notebook: Bad Game Designer, No Twinkie! IX
"Designer Ernest Adams is withholding the confections again, taking big design mistakes to task in this ninth installment of his seminal series."
Postmortem: Naughty Dog's Uncharted: Drake's Fortune
"Naughty Dog calls Uncharted their 'biggest and most complex' challenge yet, and shares successes and stumbles in this fascinating postmortem."
A Sense of Fun: Anybody Could Be Your Player 1
"In an impassioned opinion piece, seminal Parappa co-creator and 'father of music games' Matsuura talks about his hopes for the future of games as tangible experiences with positive feelings attached."
Afro Samurai's David Robinson: New Studio, New Problems, New Chances
"In this in-depth Gamasutra interview, we go inside Namco Bandai's internal U.S. development studio with senior producer David Robinson, discussing outsourcing and art direction for Afro Samurai."
[Want to get RSSed-up with all Think Services' game sites? Quick list, with WWW links after the RSSes, goes like this: GameSetWatch's RSS (editor.blog), IndieGames' RSS (indie.games), Fingergaming's RSS (iPhone.games), GamerBytes' RSS (console.downloads), Gamasutra's RSS (main.site), WorldsInMotion's RSS (online.worlds), and GameCareerGuide's RSS (game.edu.info).]








