[Every week, IndieGames.com: The Weblog editor Tim W. will be summing up some of the top free-to-download and commercial indie games from the last seven days, as well as any notable features on his sister 'state of indie' weblog.]

This week on 'Best Of Indie Games', we take a look at some of the top independent PC Flash/downloadable titles released over this last week.

The delights in this latest version include a punishing platformer in the style of Matt Thorson's Jumper series, a mash-up remakes competition entry, a unique puzzler, an experimental game, and a neat production inspired by an early Commodore 64 release.

Game Pick: 'Meat Boy' (Edmund McMillen and Jonathan McEntee, freeware)
"A challenging platformer created by the developer of Gish, Aether and Coil. The story tells the tale of our nimble protagonist who embarks on a quest to save his love, Bandaid Girl, from the clutches of the evil Dr. Fetus."

Game Pick: 'Snakoban Dash' (Tom Beaumont, freeware)
"A puzzler designed by Tom Beaumont as an amalgamation of Boulder Dash, Snake and Sokoban. The objective of the game is to push blocks onto their designated areas, all the while trying to avoid getting trapped in an inescapable position."

Game Pick: 'I Wish I were the Moon' (Daniel Benmergui, browser)
"A short puzzle game designed by Daniel Benmergui, where five different endings can be achieved by taking pictures or manipulating objects on screen in a specific order. Dan has been referred by at least one commenter as the South American equivalent of Jonathan Blow, and it'd be interesting to see what this promising developer comes up with next."

Game Pick: 'Building Houses with Side Views' (Peter Boon, browser)
"A simple Java-based puzzler with a novel premise. Players build houses using basic square blocks as construction pieces, but the building only has to look correct from three different angles. The game is a lot easier to play than to explain actually."

Game Pick: 'This Game is Wizard' (James Dewar, freeware)
"A one-screen platformer created by James Dewar of Square Earth Games, where players assume control of a wizard who has to find a way to reach the exit in each of the thirty-eight levels included."