COLUMN: 'Game Mag Weaseling': Mag Roundup 8/16/08
There's been a lot going on over the past couple weeks in magazine-land (not least of which being the destruction of my laptop, which is why this column is a little late), but I'd like to start instead by officially inaugurating the UK's Retro Gamer into the regular rotation of what I cover in Mag Watch. It's only fair, after all, given that I cover the extremely rough Video Game Collector and RG beats it in every single aspect -- content, features, industry access, art design, and covers -- except for price.
(People on classic gaming forums in the US complain constantly about the $11.99 newssstand price, but considering the direction that retro-game collecting is going, you can't help but wonder about the hypocrisy afoot.)
I think it finally dawned on me that I ought to be discussing RG more often with this issue (the 53rd one, not the 50th one above -- sorry, blame the laptop). This isn't just because of the cover (which I adore) or the massive Konami retrospective or the beautifully-designed history of Boulder Dash.
Mainly it was the interview with Mark Cerny where he discusses the development of Marble Madness, his maiden effort. Back when I worked for GamePro I tried several times to get him to talk about this game, one of my all-time favorite "game-as-art" pieces, but he always dodged the question 'cos he was too busy plugging Jak II or whatever he was busy consulting on at the time. But Retro Gamer did it! Cerny didn't talk to "the world's #1 multiplatform gaming magazine" about it, but some piddly 20,000-circ pub in Britain? Sure!
But you can totally see why when you read the thing. If this were Video Game Collector, then all you'd get is 4 straight pages of Q&A text, denser than the 1897 Sears catalog, with maybe one or two blurry screenshots that are heavily JPG-artifacted for no apparent reason. Not here. You get a beautiful art design modeled after the game's distinctive isometric look, lots of smart-looking screenshots, and even a step-by-step through every level complete with Cerny's commentary on each one.
It's not just a great piece -- it's a piece, and a magazine overall, that's truly worthy and respectful of the subject matter it's talking about. RG's approach takes a subject that often bores younger gamers and makes it engaging and fascinating. There are things I don't like about it, including the occasional factual miss and a still-prevalent UK bias (the cover piece opines that Imagine Software's 80s computer conversions of Konami's arcade games were better than Konami's own NES efforts, which makes me wonder exactly which NES games they could possibly have been playing).
But -- and I've said this before -- this mag is so good, and so worth the money, that there's no point in any US publisher launching a retrogaming magazine now because there's no way it could outclass this one. Between this and Edge and PC Zone, it's amazing to me that the UK gets the best in game mags but the worst (oftentimes) in support from game publishers.
Anyway, moving on to the rest of the past fortnight's game mags:
Edge September 2008
Cover: Xbox 360 reinvented
Edge loves doing "big picture" game-industry cover stories; this is well documented. Sometimes they are fascinating, sometimes they aggressively polish a turd, but they're always readable, at least. This month's piece on the new Xbox Live is somewhere in between -- the extensive coverage of Microsoft's Mii ripoffs is a bit silly (so, what, they're revolutionary because you can put clothes on them?), but the rest of it is very fascinating and reminiscent of the gee-whiz stuff written way back before the original Xbox came out.
The "theme" piece on the design of main menu and option screens that follows is classic Edge -- nice design theme, and while the text reads like someone's term paper from Game Design 401, it's still engaging somehow. That, in turn, is followed by eight pages on the Funspot arcade in New Hampshire, which is about 6 more pages than any US mag would ever give it.
GamePro September 2008
Cover: Fall Preview Guide
Two major changes (again) happening in GamePro land. First, they are experimenting with separate covers for the newsstand and subscriber editions, like OXM did for a few months last year and other mags have messed around with in the past. The newsstand version is coverline-laden, while the subscriber edition concentrates on nice art instead. More immediately noticeable no doubt is the logo, however -- the first time the logo's been redone since the inaugural issue 20 years ago. I'm not sure I see the point -- unlike EGM's large revamp from a while back, this logo is just different enough to confuse, but just similar enough to make you wonder why they instituted a change in the first place. "Design by committee," sorta thing.
Anyway, your typical fall preview issue, nothing too special to report.
Game Informer September 2008
Cover: Batman: Arkham Asylum (2 covers)
Bucking the general trend of US print mags, Game Informer totally blows out E3 this issue, with page after page of interviews and previews. This coverage is in the Connect section, which makes Connect easily the largest part of this mag, not ending until page 60.
Be sure to check out GI Spy on page 12 for a shot of Andy McNamara leering at the camera so hard, so sharp, so killingly that I got a paper cut on my forehead just looking at it.
PC Gamer October 2008 (Podcast)
Cover: Diablo III
Between the cover and the big hands-on feature for Warhammer Online, this is one chaotic issue. An oddly text-heavy one too -- the Steam piece touted on the cover is basically a spread of plain text.
The Others
Guitars and Gaming is one of the better Future specials of recent memory. They're almost always good when they're mostly original content, of course, but this one is special -- an entire mag on music games, with the video-game bits (over half the innards) written by OXM's Dan Amrich and the rest done by the folks at Guitar One magazine. Pretty obviously an attempt to squeeze some ad bucks out of the advertisers from Future's guitar mags, but still quite impressive and extensive if you're into the topic.
Play Magazine Presents Girls of Gaming Volume 5.5 is about what you'd figure. Quite, uh, impressive and extensive if you're into the topic.
And, of course, Game Developer is always over my head but rad. Hirokazu Yasuhara has worked on more platform games than you have ever played (not true, but almost so), and reading him pontificate about game design is kinda neat.
[Kevin Gifford breeds ferrets and runs Magweasel, a site for collectors and fans of old video-game and computer magazines. In his spare time he does writing and translation for lots and lots of publishers and game companies.]









Comments
Hi Kevin,
Congratulations for the very nice weekly column!!!
Regarding the Girl of Gaming issue 5.5, have you seen this magazine in a printed version or was it a payable/downloadable copy???
Thanks in advance to reply to this message!!!
Posted by: Mario M. | August 19, 2008 9:08 PM
Yes, Girls of Gaming 5.5 is available in print. If you get it from a stand in a crowded bookstore, be sure to read the descriptions for each girl aloud in your best panting, lisping nerd voice.
Posted by: Kid Fenris | August 20, 2008 8:55 PM
So glad to hear Cerny accepted his legacy. I tried during the Crash days and he was just as reluctant. As a fan I as crushed when I said I was a huge fan of Marble Madness and he rolled his eyes. It was sincere but he clearly wasn't ready to love his past. Glad he is now!
Also vey glad to hear you like G&G of course. :)
Posted by: Dan Amrich | August 23, 2008 4:54 AM
Thanks for the kind words about the Mark Cerny piece. It was the second time I asked him, and I was very surprised and happy when he agreed to do the interview.
Perhaps him agreeing had something to do with my plans - the two-page levels overview had already been agreed by that point. But maybe also Retro Gamer has some clout in this area, and designers of classic games realise it's the one place where their contributions will be investigated intact and with care.
Posted by: Craig Grannell | September 11, 2008 3:55 AM