2008 IGF Showcase Winners @ Austin GDC Announced
[Held in conjunction with our upcoming Austin GDC show, this IGF line-up that we've just put together comprises a regional-centric indie game showcase, for a change - and an enduringly eclectic bunch of titles there indeed are in this bunch! Thanks to all who submitted.]
The organizers of the Independent Games Festival have announced the nine winners of the Austin GDC IGF Showcase, picking the very best examples of 'local flavor' in terms of indie games from Austin and the Southern U.S. to be exhibited at the Austin Game Developers Conference from September 15th to 17th.
Some of the top local titles span the gamut from one-man teams through tightly focused console indies, including Texas-honed games such as physics-heavy iPhone puzzler Enigmo, CosMind's evocative art-game Glum Buster, Red Fly Studios' Wii/DS quirky Mushroom Men duo, knockabout Guildhall @ SMU student title ToyBox Heroes, and user-generated game website Mockingbird.
The Showcase winners receive complimentary passes and get to showcase their titles in a special IGF Pavilion at the Austin event, which this year features learning tracks including Online, Audio, Writing, Worlds In Motion and Game Career Seminar, and is hosting a local Independent Games Festival Showcase for the first time.
More information about the 2008 Austin Game Developers Conference - for which the early registration deadline is July 31st - is available at the official event website.
The full list of the honored Austin GDC IGF Showcase winners is as follows:
Enigmo (Puzzle, iPhone/iPod Touch)
Developer: Pangea Software, Inc.
Description: "A 3D physics based puzzle game where the goal is to get the falling water droplets into their containers by using various bumpers, slides, sponges, etc. There are 50 levels that get increasingly challenging."
Fireteam Reloaded (Multiplayer Action, PC)
Developer: Pixel Mine Games
Description: "Fireteam Reloaded is a team based multiplayer game that will get your blood pumping and your heart pounding! Play as one of three character classes across a variety of post-apocalyptic urban settings in a struggle to dominate your opponents. Go solo or team up with up to three other friends."
Glum Buster (Action/Adventure, PC)
Developer: CosMind
Description: "A collection of my daydreams, for your daydreams."
Mockingbird: The Game Making Game (User-Generated Game Site, Web)
Developer: Mockingbird Games
Description: "Mockingbird invites everyone to make their own games! Using a simple, intuitive set of tools, Mockingbird takes the pain out of game making and helps people tell stories using casual arcade games. Change anyone's game you play, share them with friends, put them on your blog!"
Mushroom Men: Rise of the Fungi, Mushroom Men: The Spore Wars (Action Platformer, DS/Wii)
Developer: Red Fly Studio
Description: "Mushroom Men shows gamers the mundane world from the surreal perspective of a three inch high Mushroom Man. As a brave Bolete Mushroom, players can wreak havoc on their enemies by transforming common household trinkets and trash into weapons and tools."
Ashen Empires (Fantasy MMO, PC)
Developer: Iron Will Games
Description: "Ashen Empires is a classic fantasy MMORPG and one of the few games that gives its players the freedom to role play with complete control over the character creation process. At any point you may begin training any skill of your choice to aid you in your journeys."
ToyBox Heroes (Action/Adventure, PC)
Developer: Team Shirt @ The Guildhall at SMU (Jacquiline "Kim" Acuff, Arturo Caballero, Christopher Cotton, David Demaree, James Farmer, Mark Flieg, Ryan Jenkins, Jonathan Long, Dane Munkholm, Jonathan Pittman, Adam Reynolds, Brandon Souders, Daniel Talaber, Benjamin Wagley, Eric Young)
Description: "Toybox Heroes is a console-style physics-based fighting game for two to four players. Players select one of four action figures, each available in four colors, and duke it out in a variety of household environments. Weapons range from crayons to cherry bombs to Rubik's Cubes. As players receive and inflict damage, their rage meters build; once full, each character may unleash a unique special move."
Goo! (Action/Strategy, PC/TBA)
Developer: PillowFort
Description: "Goo! is an action strategy game where the player controls a giant glob of amorphous liquid. The players’ Goo is constantly decaying as they fight against a constantly growing and very aggressive Paint Goo. When different color Paint Goo mixes, A.I.s mix and the Paint Goo becomes very aggressive."
Pirates vs Ninjas Dodgeball (Arcade Sports, Xbox 360 Live Arcade)
Developer: Blazing Lizard
Description: "Mortal enemies collide in the ultimate playground sport of Dodgeball. Choose from 4 teams featuring Pirates, Ninjas, Robots, and Zombies and compete across 4 levels in 3 different variations of the sport. Characters come equipped with special moves and melee attacks to make our rendition of the sport a much more action packed experience!"









Comments
damn it, what are Mushroom Men and PvN Dodgeball doing on there?! ARGH!!
Posted by: raigan | July 28, 2008 7:41 AM
Those are made by independent Texan game companies/developers too, Raigan. I'm aware they are a little bit larger than a lot of normal IGF finalists, but we felt like we should cast our net wider for a regional showcase.
Posted by: simonc | July 28, 2008 10:04 AM
But neither is even self-published, they're both Gamecock'd!
I don't know, we really need some jargon to distinguish between games coming out on consoles and proper indies.
Posted by: raigan | July 28, 2008 11:01 AM
I was a little surprised by the inclusion of Mushroom Men (I wasn't familiar with PvN Dodgeball). I don't know what criteria the IGF uses for "indie", but those two titles do stand out as significantly less indie than the others. I assumed at a minimum that it meant "self-funded", but I'd expect both those titles are publisher-funded...
(* fair notice: I'm half of the team behind Mockingbird and I'm good friends with some of the folks behind Mushroom Men)
Posted by: Troy Gilbert | July 28, 2008 12:11 PM
@raigan: We're lucky enough these days that being a console title can actually mean you're an indie with options like WiiWare and XNA.
My own definition of a "proper indie" would go along the lines of self-funding, or at least funding outside of the normal game channels (publishers).
But this thing, "indie", is always tricky to define... just look at film festivals like Sundance... what was once a festival for "independent" film seems to reach a bit broader these days.
Posted by: Troy Gilbert | July 28, 2008 12:15 PM
Fair comments, guys. For me, creator-owned IP is an important part of the equation, too - and I believe that's true for Mushroom Men.
Bottom line - as a regional showcase, we felt it would be unfair to ignore a fairly small developer (Red Fly) with a very neat original IP.
These goalposts may move slightly when it comes to the main IGF - but as can be seen in the indie film world, there are plenty of movies that you would consider indie that are funded by boutique divisions of major studios.
Anyhow, point taken - the nature of indie is something we think about daily.
Posted by: simonc | July 28, 2008 1:29 PM
While I'm looking forward to Gamecock's titles they do seem a bit out of IGF's range... but then Telltale and Three Rings seem a bit out of the IGF's range these days too.
Here are some other indie titles from Texas:
http://youtube.com/watch?v=E0QQ9JuclxE
SnowballZ
http://youtube.com/watch?v=dkrnBPKOBLE
Prophecy
Posted by: Michael Lubker | July 28, 2008 6:31 PM
Let's just say I have a very strong urge to go nuts and splash down $200 to enter id and Valve into the IGF this year ;)
Posted by: raigan | July 29, 2008 12:19 PM