Opinion: What Super Mario Galaxy's Rosalina Shows Us About Storytelling
May 8, 2008 4:00 PM |
[In this opinion piece, game researcher and designer Douglas Wilson looks at why "the most surprising gaming moment of 2007" didn't involve game mechanics, plot twists, or sales figures, but rather a Mario Galaxy storybook tale told by a princess.]
EDITOR'S NOTE: Story spoilers contained for those who have not yet completed Super Mario Galaxy.
For me, the most surprising gaming moment of 2007 did not involve a new game mechanic, unexpected sales figures, a major plot twist, or even a maniacal talkative artificial intelligence.
The biggest shocker was a simple storybook tale told by a princess named Rosalina.
See, Super Mario Galaxy deceptively begins like most other Mario games. The hopelessly helpless Princess Peach is once again kidnapped by Bowser, and it is up to Mario (of course) to save her and restore peace and order to the Mushroom Kingdom.
For us serious Mario devotees, this hackneyed opening presents little problem. After all, Mario games aren’t about the “story.” Indeed, an elaborate back story might even detract from the more open-ended 3D platformer experience, right?
At least, that’s what I used to think.
Mario Tackles Tragedy
In Super Mario Galaxy, Mario ends up adrift in space, only to be rescued by the enigmatic Princess Rosalina and her comet spaceship. Joining forces with Rosalina in the fight against Bowser, we are tasked with collecting enough Power Stars to restore full power to her spaceship.
Early on in this quest, we unlock the Library, inside which we can join a gaggle of Lumas to hear Rosalina read a chapter from her colorfully illustrated storybook (presented in the same style as the game intro). Throughout the game, we gradually unlock additional chapters, one by one
In grand fairytale tradition, Rosalina’s story begins “a very, very long time ago with a young girl.” The tale, which starts unassumingly enough, slowly reveals itself as an autobiographical account of Rosalina and the construction of her spaceship.
Our heroine, who voyages into space in search of her mother, befriends a little Luma, builds a home on a turquoise blue comet, and eventually assumes a mothering role herself for a whole family of Lumas.
Then, in Chapter 7, Rosalina’s tale takes an unexpected turn for the tragic. Overcome by nostalgia for her home planet, our heroine finally faces up to the harsh reality that her search has been futile. Her mother, as she reveals in a poignant euphemism for death, is “sleeping under the tree on the hill.”
The story ultimately rebounds, as our heroine accepts this truth and embraces her new family. But this ending is, of course, bittersweet.
It is worth pausing here to reemphasize that Super Mario Galaxy – a Mario game, for chrissake! – tackles the drama of human tragedy.
In other news, Hell is now a chilly 0° C.
Super Mario Galaxy is a brilliant game, for reasons already covered in various reviews. Yet despite the largely positive coverage, I was disappointed that the gaming press so overwhelmingly ignored (or in one case, dismissed) Rosalina’s storybook.
To fill that void, I’d like to make a case that Super Mario Galaxy stands as striking proof that “traditional” stories can not only be successfully integrated into video game worlds, but can also enrich the broader gameplay experience.
All About Rosalina
Plumber be damned, I would go as far as to argue that Super Mario Galaxy is, at its core, a game about Rosalina – or at least her worldview. One only needs look at the secret ending – debatably the “true” ending – obtained by collecting all 120 stars.
This ending focuses not on Mario, but on Rosalina, as she wistfully departs for the starry beyond. Albeit a far cry from the artfulness and restraint of the storybook, the ending hints at where the developers’ true allegiances lie.
Part Little Prince and part My Neighbor Totoro, Rosalina’s tale uses the guise of a child’s perspective to explore issues of family, childhood, life, and death.
The hand-drawn aesthetic of the illustrations provides a fitting visual expression of the frolicsome gameplay and childlike exuberance of the game world. Indeed, the familiar storybook form, which plays on our own associations and nostalgia, is inseparable from the content.
As such, Super Mario Galaxy challenges conventional “ludological” wisdom that calls for video game stories to be procedurally generated, or somehow woven into gameplay.
Rosalina’s storybook may not formally alter the game system, but it certainly affects our perception of the game world, imbuing it with an additional aura of motivation and meaning. Much more than mere “bonus content,” Rosalina’s storybook anchors an emotional heart of the game world.
Of course, some players won’t care about or connect with Rosalina’s tale. Super Mario Galaxy supports these alternative play expectations by making a clean separation (at least formally) between gameplay and story. Moreover, this separation allows the storybook to maintain some subtlety.
Rather than spoonfeed the tale to us, the game requires us to take an active role in uncovering the trauma that lies within. The storybook avoids intruding, and feels all the more precious for it.
I don’t mean to minimize the importance of game mechanics. On the contrary, Rosalina’s storybook works so well precisely because it stands in juxtaposition with the otherwise unadulterated childlike “fun” of the gameplay. Taken by itself, the storybook tale would be far less poignant.
"L'essentiel est invisible pour les yeux"
In making these arguments, my intention has not been to stir up old ludology versus narratology debates. Besides, that was always a false dichotomy. My goal has simply been to push back against sweeping claims about how games should or should not tell stories, and also to draw attention to a game that has spurred my own narrative imagination.
Though I’m certainly excited to see how advances in user interface and artificial intelligence technologies open up new design possibilities, I wonder whether we game researchers tend to undervalue the fundamentals.
Super Mario Galaxy serves as a reminder that – with little more than proper timing, placement, and aesthetic synergy – gameplay and story can be used to amplify each another, thereby transcending the sum of their parts.
Phrased differently, I can't help but feel like gameplay purists are much like the "grown-ups" that so bemused Antoine de Saint-Exupéry’s little prince. So concerned with formal definitions and “unique” qualities of the medium, these purists overlook the more invisible links that bind story, world, and mechanics together, and ultimately make each element richer for one another.
No worries. Those of us who still have a little childhood left in them already know that we only need pick up the controller again to hear our little laughing stars. Well, if not five hundred million of them, at least 120 (and one).
[Further discussion of Rosalina's storybook is available on Wired's consumer weblog Game|Life, in an interview with Galaxy director Yoshiaki Koizumi.]
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14 Comments
Well, I guess I'm one of those who are "so concerned with formal definitions and 'unique' qualities of the medium..."
But I do believe games and stories can be mixed together to create richer experience than if they're seperate; in fact, there are many great games that have proven this already.
But because I, along with other "purists," can see that game can become something larger and better than what it is today, I am not satisfied with this game, or this article.
This "richer experience" you write about is something that's done over and over again. It's not unique to this game; Nintendo just did a good job making a compelling game, and a story. Nothing more.
Peter | May 8, 2008 11:32 AM
A compelling story and game aren't enough? I understand Galaxy hasn't broken as many boundaries as it supposedly could have, but dismissing the artistic possibilities of a simple in-game narrative seems to me as short sighted as dismissing gameplay and media innovations in favor of the oft sought 'bigger-and-better,' graphics and production values.
Just because the experiment in place wasn't huge, shiny, and risky doesn't mean it doesn't hold value. Nintendo tried putting a slightly alternative story in a game to give a little meat to a big budget title and see how it would affect the feeling of the game as a whole.
PFlute | May 8, 2008 12:49 PM
Your opinion lost all credibility the moment you used the marketing term "synergy".
Nah just kidding. Very good piece overall with some very good points. Also very well written. Keep up the good work.
Megalomanaic | May 9, 2008 5:33 AM
I have to admit, I'm impressed Nintendo included something so weighty in a Mario game of all things.
Maybe it's time to get back on Mario Galaxy. I never got much farther than the second galaxy.
Matthew Boyd | May 9, 2008 8:15 PM
Completely agree with this. I loved the storybook sequences...
I was pleasantly surprised to see Rosalina appear as a unlockable in Mario Kart Wii.
Fortyseven | May 9, 2008 11:27 PM
I was very surprised about Rosalina's past. I've read in the "super mario galaxy" game booklet that Rosalina has a mysterious past, but I never would have thought that it would be what you wrote. I actually came up with my own story about her past...
Hannah | August 6, 2008 12:04 PM
Roslina Is so HOT!!!!Sorry princess peach but she took ure BF Mario.
Bob | October 31, 2008 2:24 PM
My little sister has always LOVED Rosalina's storybook. When I had finished defeating Bowser and was just doing fun levels over again, she would always say,"Go to the lybrary! Read her storybook again!"
Of course I couldn't resist myself so I always did. I had always thought that the little Luma she found was looking for it's mother, but I guess Rosalina was too.
I cried at the ending!!
My little sister loved it so much and her birthday is coming up July 30, 2009 so I decided that I am going to copy down the story and draw the pictures so I can make it a book and read it to her every night!
wolflover!! | July 12, 2009 5:02 PM
I highly agree with your account of Galaxy's "special details." This article was very well written and came to have some well-noted points.
True, Galaxy could have had more potential to be a greater game than it is today, but we cannot wish the will of Nintendo, now can we? I do agree that they did a mighty fine job of incorporating a structured background for a game, though.
And in a Mario game, nonetheless.
Eleyon | November 15, 2009 9:23 PM
Nobosy's perfect... not even Rosalina, 'cause she's not a real person :(
Eugenist | April 4, 2010 8:20 AM
Well...
Where to put it?
Now I know I haven't got it or ever played it, it's because I haven't got enough money. Booo... Hooo.
I have to wait till christmas, and by then something "bigger and better" will turn up.
Anyways, I wanted to know first of all, Is Mario Galaxy 2 harder, and therefor I might not finish it?
Secondly, Does Mario Galaxy 2 enhance the gameplay that mario galaxy 1 already gives us?
Thirdly, Does Super Mario Galaxy 2 have a good storyline?
Fourthly, Does Yoshi help you in every level in Super Mario Galaxy 2?
Fifthly, Which one is worth more the money, and therefor a better buy?
Lastly, Which is your favorite color of Yoshi,
mine is light blue!
Thank you,
Sincerely.
pandasarsocool | August 3, 2010 2:02 AM
Could somebody please answer my questions, thanks.
Now I know, Little Miss Ask All The Questions About Every Single Game, but..
In Mario Kart Wii, I do not understand how to get Rosalina with a data save?
Which Super Mario Galaxy can I use for this, and how?
Thank you,
No really.
pandasarsocool | August 3, 2010 2:07 AM
Could somebody please answer my questions, thanks.
Now I know, Little Miss Ask All The Questions About Every Single Game, but..
In Mario Kart Wii, I do not understand how to get Rosalina with a data save?
Which Super Mario Galaxy can I use for this, and how?
Lastly, Does anyone know of a came dog that is small and can be kept outside all day and doesn't need regular brushing?
Sorry, I can't take Labradors as an answer.
They're too big, and lazy.
Thank you,
No really.
pandasarsocool | August 3, 2010 2:49 AM
This is without a doubt the best platformer I ever played, and not because of Mario's storyline. Like you said, Peach is kidnapped, what more reason is needed for Mario to scour the universe?
I cared a lot more about Rosolina. She wanted to help her adopted Luma find its family, but couldn't until she accepted the loss of her own.
This makes the final battle against Bowser emotionally engaging, as you're not just rescuing Peach again, you are saving Rosolina's family; not to mention the universe!
Another Gamer | February 19, 2011 11:40 AM