May 4, 2008 8:00 AM | Simon Carless
After the fun Okamoto out-take, time to wander around Gamasutra's other major original stories for the week - actually, we're planning to start labeling 'Gamasutra Originals' on the site itself so they're easier to find among the more general news.
In any case, this line-up has some pretty neat stuff, with Juan Gril's 'State Of Indie Games' article, the Sins Of A Solar Empire postmortem, and the Genius Products interview some of the highlights for discerning GameSetWatch readers, perhaps.
Anyhow, here's those linkses:
The State of Indie Gaming
"In this in-depth Gamasutra analysis, casual game veteran Gril looks at the state of, and opportunities in, independent gaming, from PC to console, from Desktop Tower Defense to fl0w (pictured) and beyond..."
What Gamers Want: Family Gamers
"How should game creators build titles to appeal to wider audiences? Gamasutra held a kid-infested focus group and came away with 10 key points that will help games better reach the mainstream."
Q&A: THQ's Aniello On Diversity, Marketing Wii, Competing In Open Worlds
"This generation of consoles has brought with it the widest variety of potential gamers, and Gamasutra talked with THQ senior VP Bob Aniello and communications VP Julie MacMedan to find out how the publisher's strategy of expansion, and its approach to Wii development and marketing, will address precisely those concerns."
Postmortem: Ironclad/Stardock's Sins of a Solar Empire
"The Ironclad-developed, Stardock-published PC RTS title Sins Of A Solar Empire has been the surprise 'hardcore' PC game hit of the year so far - and Gamasutra has an in-depth postmortem into its creation."
Platinum's Kamiya Voices Concern Over Missing Okami Credits
"Capcom has omitted the original development team credits from the Wii conversion of Clover Studio's Okami, and original game designer Hideki Kamiya has written an open letter expressing his disappointment."
Sponsored Feature: Games for Zune with XNA Game Studio 3.0
"Microsoft's Frank Savage, development manager for the XNA Game Studio Express team, summarizes the capabilities of running XNA Framework games on its Zune portable music player."
In-Depth: Rubinelli On Genius Products' Move Into Games
"Mike Rubinelli heads up game acquisitions for Weinstein Company-controlled media distributor Genius Products (Line Rider), and in this in-depth Gamasutra interview, he discusses chasing the Katamari aesthetic, getting involved with development, and avoiding too many film adaptations."
Building a Mindset for Rapid Iteration Part 1: The Problem
"In this analytical article, EA veteran and Emergent VP Gregory looks at the problems of iterating game concepts and assets with a large team, suggesting possible roadblocks and solutions."
Exclusive: Behind The Scenes Of Uncharted
"The latest issue of Game Developer magazine includes a creator-written postmortem of Naughty Dog's Uncharted: Drake's Fortune, and Gamasutra has extracts that reveal how the team wrestled with realism and auto-lock on concepts - before focusing on core mechanics to make the game truly effective."
Q&A: Bethesda's Hines Talks The State Of Fallout 3
"With the first Fallout franchise entry in a decade only months away, Bethesda marketing VP Pete Hines talks in-depth to Gamasutra about development on the post-apocalyptic title is 'way ahead' of Oblivion, why Bethesda paid for the entire Fallout license, and how to interpret fan expectations."