- So here's the heads up - we just posted an in-depth interview with Yoshiki Okamoto on Gamasutra yesterday - and it's honestly one of the best and most insightful profiles we've run in a while, especially good because Okamoto was the force behind Capcom for so many years and rarely speaks on the record in this depth.

As we noted in the intro: "Okamoto was a 20-year veteran of Capcom, creating titles such as Time Pilot, 1942, and Street Fighter II, and also ran independent developer Flagship (Zelda, Resident Evil titles), before going on to create Genji and Folklore developer Game Republic in 2004."

Anyhow, the complete piece itself is awesome, and covers a massive gamut of subjects, from Okamoto's dissatisfaction with Game Republic's outlook to date (!) to his concerns over the DS market.

But we have a special, GameSetWatch-exclusive excerpt that you CANNOT READ ANYWHERE ELSE. Mainly because it's silly, but it's adorably silly, so that's why we're printing it.

"Christian Nutt: I heard that the doctor from Brain Age, Dr. Kawashima, doesn't take the money from the game, but donates it to the university he works for, instead.

Yoshiki Okamoto: Yeah, that's a true story. He said he didn't want it. His family was totally furious with him, like "why the hell not?!" But he just said he had no need for the money. He turned out to be this really noble, selfless guy.

Shinichiro Kajitani: He said something like having too much money would only end up spoiling his children.

Yukiko Miyajima Grové: Spoken like a true educator.

YO: Think how devastated his kids must've been after hearing that. I mean, a lot of people my age have gotten plenty of money from their parents since they were kids. I guess we were just lucky.

YMG: But aren't people from Osaka notorious for being stingy?

YO: People from Osaka are stingy? I wouldn't put it that way. It has a history of being a town of merchants, after all. It's not that Osakans are tight with their money, they just get bent out of shape if they can't get a discount on something. You know what I mean, right?

YMG: Actually, I'm from Osaka myself.

YO: Osakans are always saying things like, "Come on, you can cut me a better deal than that." But stores jack up their prices from the beginning to account for this, so you end up getting ripped off if you don't haggle. The salesman will be like, "Okay, okay, you win. Let me see what I can do."

And you're going, "Um, you're just lowering it to what it is everywhere else..." Salesmen are always like, "I don't know... I'd be taking a huge loss here... Okay then, here's your change. Thanks for shopping. Bye." And you're going, "What just happened?!" It's just the way things work in Osaka. You end up doing three or four times the talking when you buy something, but you never get any real bargains.

Of course, this doesn't apply to older women in Osaka. They're ruthless and they never give up. I actually had this brilliant idea lately. It might win me a Nobel prize. People talk about how much power the women of Osaka have, right? If you could harness that somehow, if you could turn all that old lady power into electricity, you'd put the Kansai Electric Company out of business. I mean, these ladies are seriously tough. I haven't worked out the particulars, yet. Converting all that energy into electricity isn't going to be easy.

When I was on a train the other day, there was only this tiny space between me and the person next to me. But this old lady just wedged herself between us. She basically sat down on my lap! I basically had to stand up and give her the seat, and I did. After a while the train empties out, and she says to me "Why not take a seat? There's plenty of room." (laughs) That's what I'm talking about. If you could turn that into raw energy, you could really get some things done.

YMG: It sounds like there might be a game concept in there somewhere.

YO: A game about old ladies from Osaka? It would have to be for the DS. See just how mean and nasty you can be... That actually might work. We'd just call it The Old Ladies of Osaka, and you'd get points for being pushy and stubborn. Yeah, I'm really starting to see it now. It might be a tough sell in the States, though. We'd have to come up with a North American edition..."

[Incidentally, the other folks speaking in this Christian Nutt-conducted interview are the other interviewee - Shinichiro Kajitani, executive vice president of Game Republic, and co-interviewer and translator Yukiko Miyajima Grové. So there.]