Aha, time to wander around the other sites in our network (which would include Gamasutra, as well as Worlds In Motion, Game Career Guide, you know the drill) and see what neat stuff has been posted this week.

This time round, there's a bit of a range - from Dwarf Fortress chats to an impressively spun XBLA interview, through an Atari 2600 history.

There's also some new Game Developer Research on regional perks and news that the CMP Game Group, uhh, isn't called that anymore (not that it affects any of our product names or ongoing business, heh. Rebranding for the win!) Anyhoo, here's going:

- A History of Gaming Platforms: Atari 2600 Video Computer System/VCS
"Gamasutra's A History of Gaming Platforms series - following the Apple II, C64 and Vectrex - continues with a look at the seminal Atari 2600, the undisputed star of the early console rush - at least until the Great Crash of 1984." (Impressive woodgrain controller pictured above!)

- The China Angle: 'Operation For Tomorrow' Means More Plugins Today
"In Gamasutra's latest China Angle column, Frank Yu looks at the government's 'Operation for Tomorrow' MMO game clients crackdown, and whether browser plugins like Flash and Shockwave, traditionally spurned by cafe users, may now point the way to the next 'console' of choice."

- The Art Of Games
"Following Jim Preston's controversial Gamasutra feature on games as art, Crash Bandicoot, Gex and Uncharted designer E. Daniel Arey responds with a fired-up, in-depth piece on why the art inherent in gaming matters."

- CMP Game Group Parent Rebrands Into Think Services
"Gamasutra and GDC parent United Business Media has announced that it will restructure CMP Technology into four independent organizations tailored to specific areas, with CMP's Game Group, of which Gamasutra is a part, fitting into the new Think Services division."

- Q&A: Microsoft's Wacksman Talks XBLA Business
"At GDC, Gamasutra talked with Microsoft's Jeremy Wacksman, global marketing manager of Xbox Live marketing, about some of the controversial news coming out of the show as regards realignment of Xbox Live developer profit structures, the XNA announcements, and more."

- Interview: The Making Of Dwarf Fortress
"Cult indie hit Dwarf Fortress is ASCII-based, but takes dynamic world and character generation to an level unprecedented in the history of video games - Gamasutra talks in-depth to co-creator Tarn Adams about the title."

- Best Of GDC: Peter Molyneux's Top 10 GDC Proclamations
"Continuing the Best Of GDC series - highlighting the best unreported elements from last week's San Francisco-based conference - Gamasutra takes a tongue-in-cheek look at the quote-based highlights of Peter Molyneux's Fable 2 lecture."

- Hey, That’s MY Game! Intellectual Property Protection for Video Games
"So you've made a great game - how do you stop people from using major elements of it without your permission? Dannenberg and Chang explain how video game industry copyrights, trademarks, patents and trade secrets work."

- Game Developer Research Releases 2008 Government Incentive Report
"Game Developer Research is pleased to announce the debut of its fourth report, 'The Game Developer 2008 Government Game Incentive Report', a comprehensive listing of over forty government-funded, local programs targeted at assisting game developers, small and large."

- GDMag Q&A: How Halo 3 Got Legendary
"In this interview originally published in Game Developer magazine, Bungie gameplay designer Francois Boucher-Genesse discusses the specific process that went into the creation of Halo 3's Legendary difficulty mode - from usability feedback to unscripted encounters."