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Thursday, February 14, 2008

COLUMN: 'The Aberrant Gamer': Be My Valentine - The Top 5 Game Romances

-[The Aberrant Gamer is a weekly, somewhat NSFW column by Leigh Alexander, dedicated to the kinks and quirks we gamers tend to keep under our hats – those predilections and peccadilloes less commonly discussed in conventional media.]

Last week’s column wondered how games might mature enough to allow for believable sexuality, and concluded that aiming for intimacy is a good start. Plenty of games already use intimacy, or the emotional connection created for the player between their character and another, as a story element, and romance has been a key driver in game stories and character development, at times even successfully.

What makes a good game love story? Surely, the same recipe that works in other media can be extended to the game world – well-developed characters, a few key, stirring moments, a protagonist with which the player can empathize, and a love object that the player can feel something about through that empathy.

But games also require certain elements that static entertainment media don’t. After all, the most blunt differentiator of games from other forms of entertainment is interactivity – and given that love is all about interaction, games have the possibility of creating more engaging romances than any of their sister media.

Just like we learned last week with sexuality and intimacy, games might not have explored all of their potential yet. That’s all right; it’s a young, adolescent medium, and adolescents are not the smoothest operators. But in the spirit of Valentine’s Day, let’s look at five game romances that are really on the right track.

-5. Tidus And Yuna

In particular, the RPG genre often features a romance or two, and the Final Fantasy series is no exception. As that sort of game is intended as an epic story, tracking the development either literally or metaphorically of a hero from boy to man, love often plays a role. But FFX, in its time one of the heralds of a new console generation, evolved the RPG romance a step beyond anything we’d yet seen in Final Fantasy. Perhaps it was the arresting fantasy-realism of the character faces, for its time unprecedented. But Tidus’ relationship to Yuna played a significant role in investing the storyline with weight – she was a well-crafted, empathetic character whose fate was ostensibly in the player’s hands.

Final Fantasy characters are perhaps so popular among their fans because they’re not too thoroughly or obtrusively drawn, thereby leaving room for player imagination. Yuna was framed in a way that led the player to care for her, creating the relationship between her and an otherwise forgettable hero. FFX was much more a story about the nature of humanity and the philosophies of religion and war than it was a romantic drama, but where that series’ stories sometimes compound their scale until they become implausible, this point of a smaller, more human struggle helped FFX retain relevance.

-4. James And Mary

This column has in the past sung the praises of Silent Hill 2’s thematic complexity. Several layers in, it’s perhaps the furthest thing away from a love story as you can get – it’s a horror story, one man’s trip through limbo into personal hell. But despite the chilling revelation at the core of James Sunderland, it seems to be his ache for Mary that dazes him in the surreal, mist-shrouded Silent Hill. The player can actually be saved by how many times Mary’s strange letter is viewed.

Mary’s much trampier doppelganger actually manifests herself in Silent Hill, seeming to demonstrate all the traits that, deep down, James resented his dead wife for not possessing. This isn’t romantic, but it’s realistic, as are James’ complicated and often contradictory emotions of lust, guilt, disgust and resentment surrounding the loss of his wife. It may be the most mature portrayal of a human relationship in any game, in all of its possible ugliness.


-3. Gordon Freeman And Alyx Vance

Blame her fantastic AI. Or credit the fact that very little is actually known about Gordon Freeman, letting the player see every nuance of Alyx only through his eyes. Either way, it’s clear that Half Life fans love her far beyond any interaction that is actually presented in the games. In a first-person shooter, one doesn’t expect character relationships to play a significant role, and it’s true that any relationship presented between Gordon and Alyx mostly leaves itself open to suggestion – and fingers-crossed hopefulness.

Perhaps Half Life 2’s FPS gameplay actually reinforces the player’s – and therefore, Gordon’s – emotional attachment to Alyx. She frequently appears as a point of respite after trigger-finger chaos, and during the fast-paced and high-stakes points in the plot, the player knows that Alyx is doing her part to make sure you survive. The storyline in particular fosters a sense of “you and me against the world,” and given how cute Alyx is, that’s just enough.

-2. Yuri Hyuga And Alice Elliot

The first two installments of the often overlooked and under-rated Shadow Hearts are distinguished from the often indistinguishable morass of RPG characters right from the start, each of them carved in much more detailed and endearing nuances than is common. At first blush, it’s not an uncommon pairing – a smartmouthed young man with demon powers against a properly salvation-oriented girl who looks like an angel. But where most RPGs suffer under the very principle we discussed last week – the infantilization of sexless fantasy -- Shadow Hearts was a much, much braver game than its peers in that it was willing to depict its characters in the shades of adults.

In addition to bravery in characterization, Shadow Hearts advanced the paradigm for thematics and even for humor, in terms of its maturity. Perhaps it’s because of this pleasant surprise that the player’s tendency is to invest more fully in its storyline and endearing characters. Additionally, alongside the more traditional fantasy story, a parallel, smaller-scale drama of one doomed man’s battle with himself plays out. As the player is led to weigh the storyline and characters with more sincerity, Yuri’s relationship with Alice can no longer be just another RPG salvation story. Moreover, in Shadow Hearts 2, Yuri’s characterized throughout the game by Alice’s impact on him in a visceral, believable and often painfully intense way.

-1. Ico And Yorda

We discussed Ico and Yorda last week as an example of a significant step in the right direction for developing sincere intimacy in a game, and that it was. In the huge scale environments of ICO, empty save for their perplexingly minimalist puzzles and the lurking threat of shadows coalescing, the simple protect-and-lead dynamic between Ico and the ethereal princess Yorda took center stage.

It’s hard to pin down exactly why this works so well. Protection and rescue missions, or situations wherein one needs to get a partner NPC to behave in a certain way, are historically frustrating, even loathsome. And in ICO’s day, we hadn’t nearly the AI tech that we have now, so the luminous little lady was prone to wandering off, or dawdling right off of the very button she needs to remain standing on. But somehow, that perceived absent-minded helplessness on Yorda’s part was actually endearing. No matter how often she got herself seized by shadows, the player never lost that immediate impulse of genuine motivation to go and rescue her. Again.

The delight of that pairing lies in a few small details – the fashion of holding Yorda’s hand, for one thing, or the way both characters could drowse innocently side-by-side on the stone couches that act as save spots. Ico’s manner of speaking echoed the tonal patterns of real language, without forming recognizable words, contributing to the environment of suggestion without explicitness. Even the height disparity had a certain implacable charm in suggesting their ages as similar, but their physical development as less so, as is often the case with children that age.

Which brings us to the irony – this list’s favorite and most sophisticated relationship is wholly innocent, between children. Which adds to its charm and sincerity, of course. The “aww” factor with young love is its touching simplicity, and ICO’s attention to detail for those simple gestures like head-on-shoulder and hand-holding was able to bring those elements to life beautifully.

We’ve got plenty of inspiring seeds sown for romantic intimacy in games, and these are only the author’s personal favorite examples. Each instance on this list highlights some key features, from empathy to simplicity, that we hope will continue to be built upon in future titles – after all, don’t we all love a little romance? Happy Valentine’s Day!

[The header image Wii valentine comes from the excellent 4 Color Rebellion. They've got plenty of game valentines to choose from, so check them out! For maximum effect, deliver them to your sweetie with a "romantic" pick-up line from Sexy Videogameland.]

[Leigh Alexander is editor of Worlds in Motion and writes for Gamasutra, freelances and reviews often for a variety of outlets, and maintains her gaming blog, Sexy Videogameland. She can be reached at leigh_alexander1 AT yahoo DOT com.]

Comments

tidus and yuna were the worst and most plastic ffx lead characters ever.
bad writing compounded by terrible voice acting.

that laughing scene still makes me shudder.

I stopped playing that game right before the end, because i realized not only did i not care about the characters, I actually wanted them to die. painfully.

I have to agree with the above poster -- FFX had some of the corniest 'romantic' dialogue I've ever seen in a game. The romances in other FF games were better -- even the ones that never amounted to anything (like Celes' secret longing for Locke in FF6.)

I do approve of the nod to Shadow Hearts, though. Not only is the romance honest and not corny, but it makes the impact of the first game's ending that much more powerful.

As for Ico and Yorda, my friends and I loved to make the joke at the end of the game, "HA! I don't need you, girl! I have a BOX now!" This only made Portal's companion cube that much more amusing.

Alyx and Gordon? REALLY? That's a surprise from this particular column, since Gordon has zero personality and Alyx was designed to be a cloying imaginary girlfriend whose main role is to dote on how awesome you are. Way to keep reloading from that last checkpoint until you completed the setpiece, champ! Her puppy-dog devotion to Gordon in the Episodes is what ruined Valve's "laconic hero" schtick for me. It's fine when you're only "interacting" with scientists whose job is to point you to the next plot point, but fails painfully when you're supposed to believe a relationship is growing from it. The whole thing becomes one-sided and turned Alyx from a tough, interesting character into a pathetic prop.

Also, the Tidus and Yuna "laughing" scene was supposed to be forced and awkward. I'm surprised by how many people don't get that.

No Final Fantasy VI love? There were easily tons of memorable couples in that game, from Duane and Katarin to the aforementioned Locke and Celes. At least there were definable couples in the early Final Fantasies; nowadays it seems like everyone's in love in the games.

Warning: Spoilers

It was a so-so FPS, and it doesn't have the happy ending that the other five have, but The Darkness' relationship between Jackie and Jenny really got to me. We hung out, watched TV, made out on her couch, then that @#$%er killed her right in front of me. I actually had to stop playing for a bit. I really got attached to Jenny....

Found out later that Jenny was voiced by Lauren Ambrose from Six Feet Under. I always did have a thing for redheads.

I <3 Alyx Vance. Although in Episode 2 it was starting become a little annoying hearing her say "Gordon can you do this?" But the opening hug in Episode 1 warms my heart every time.

Ohh, I forgot about The Darkness. One of last year's more underrated games, I thought.

It's recent, and I haven't yet finished the game, but Nero and Kyrie's relationship was very Baz Luhrmann 'Romeo + Juliet' esc in my opinion, not least for Nero's constant whimpering and screaming, but also for the resemberlance between Kyrie and Claire Danes. It may not be a detailed relationship, but Nero sure puts on a good performance.

Billy King -- weirdly I thought about that, but given that I just finished that game recently, I avoided putting it on a "Best of" list until I mull it over some.

link and midna?

There is a painful cube-shaped absence on this list.

Wasn't the question 'which character pairings makes the best love story'? Because in all of these examples love is only a side concept. None of these mentioned are love stories. So to answer the question, I think the only relationship that can really be counted as making the best love story is Grace and Trip from Facade... but only if it plays out well. If the question is only about empathy, not a story of love, then Alyx/Gordon, Ico/Yorda are great examples.

I always liked the romance between Maxim and Tia in Lufia II, because it's the rare videogame romance that just doesn't work out. They're childhood sweethearts and they're together through much of the game. When Maxim meets Selan, though, he begins to drift away from Tia, since he simply has more in common with a fellow warrior than a shopkeeper. The ending of Lufia II is the prologue of Lufia I, so it's not a surprise to see how things work out, but the addition of Tia mournfully watching the proceedings from Earth added a great, poignant note.

How is that one could leave Mona Sax and Max Payne off this list?! I figure the game did seem a bit gimmicky with the bullet time tech, but honestly between the plot lines of mixed mob battles and deaths of families marked a great noir backdrop for one of my favorite gaming relationships to this day.

Really, I don't see why people think the relationship in Ico is so touching. Perhaps it is just when I am faced with having to save a character along those lines I always am filled with contempt, and a wish for their death, if not just to save myself. Also, Final Fantasy XII has the honor of worst characters I'm somehow supposed to care about.

The love relationship in Japanese games are typical Asian love: pure and innocent. It's just different than the western one.

Try to watch Korean or J-drama. Sometimes it could take 5 or whole episode just for the guy to say 'I love you'. In western series, this (including kissing and having sex) could happen on the first episode.

My favorite couple of all time has been Alex and Luna from Lunar: The Silver Star. From the first time you see them playing music together you already can feel the connection.

(spoilers)
I thought the ending was very moving when I got there on the Sega CD version. After all the battling is done and you are left to save the powerful and brainwashed Luna, you charge up a ramp while she blasts you with bolts of lightning.

All Alex does to reach her is play his harp and try to make her remember. Don't fight back, despite getting struck more frequently as you get closer, just try to reach her. I found it to be quite powerful.

Here it is if anyone wants to see it (ending to Sega CD version of the game, so of course it has spoilers): http://www.youtube.com/watch?v=oxqoC2pLHVY

I want to be a Dragonmaster :(

Justin and Feena in Grandia was probably the most enduring romance that I've ever beheld in video games... they were two kids who were on a grand adventure that got way out of hand and fell in love in that fun sort of way that most of us have forgotten. Plus the game was just fun... pure fun

Little late in the game, but I agree with Arie - FFXII had the most uninteresting and undeveloped characters I've ever trudged through an epic with. I couldn't understand coming off of the admittedly melodramatic (but still touching) FFVIII and the annoying (but still star-crossed fatalistic) FFX that Square would make a game with no romance or even camaraderie between its characters.

I wonder how much our attachment to these relationships is helped or hindered by the music in these games. Nobuo Uematsu had some pretty iconic themes for his romantic plots in the FF's that surfaced in and out of the rest of the game - VI's Celes' Theme was diegetic but stuck with her tragic romance, while VIII's theme surfaced throughout the story, often in different forms to reflect the complex, multi-generational romance. Music can emotionally emphasize its scene - like in Bioshock, when (SPOILER) Ryan kills Atlas' wife, which was touching. Or its absence can focus on dialogue, like Half-Life 2.

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