The Waxy View: Why You Should Care About ForumWarz
February 27, 2008 12:00 AM | Simon Carless
ForumWarz is my newest obsession, a web-based game like nothing I've ever played. In short, it's a parody of Internet culture in the form of a real-time role-playing game. You play as one of three Internet archetypes -- the camwhore, emo kid, or troll -- and try to disrupt message boards any way you can, using your sexuality, bad poetry, cross-site scripting attacks, or simply banging your head on the keyboard. In the process, you'll meet a large cast of strange characters who will send you on missions in a very funny microcosm of the Internet.
Among those parodied: Furries, Google, script kiddies, Boing Boing, Apple Computer, ricers, 4chan, Ron Paul, gamers, Bill O'Reilly, Tubgirl, otaku, and the Church of Scientology. Also, it's almost certainly the only game to include a text-adventure minigame based on R. Kelly's "Trapped in the Closet." This game isn't for everyone.Before reading any further, I'd highly recommend trying the first two or three levels. Warning: If you're easily offended, this game is not for you. And don't worry about getting stuck with the Jimmy character during the tutorial; you get to choose a username, avatar, and class when you hit level 2.
I interviewed Robin Ward aka "Evil Trout," ForumWarz's developer/designer and only full-time employee, to learn more about the history and making of the game.




Aha, a quick side note to point out a new Gamasutra article by David Marsh, who you may know as the creator of
While, yes, this is still the week after GDC (hence the hangover metaphor still going), there's still a lot of neat esoteric links to be dug up - and I particularly like the Pink Tentacle link about the Japanese mobile game (pictured) which delivers real fish after you catch virtual ones.
The “games for girls” strategy has taken flak from many critics, both male and female. Sure, we’d like to see a world where video games aren’t branded a 99%-teen-male, testosterone-soaked form of entertainment. Most of us think that men and women – or boys and girls – have an equal birthright to video games.
Ah, yes, some more GameSetLinks turning this way - from Zero Punctuation's GDC skits through some fun design articles and even a Salon piece on game character fidelity.
[Jump Button is a new weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
[Over the next few days on GameSetWatch, we're going to be reprinting some of the more interesting GDC lectures which might have potentially got 'lost in the shuffle' of the show. This time - Mathew Kumar on this year's Game Design Challenge.]
Woop, there's a whole bunch of GameSetLinks coming down the wire, post-GDC, and in this case, here's a few neat IGF things mixed in with much more obscure fun.


