Opinion: The Case In Favor Of Cross-Media Convergence
[The explosive growth of games mean more and more crossover with other media such as music (Guitar Hero/Rock Band) and movies (Brash Entertainment). But is it good for games? In a two-part opinion piece, Gamasutra's Leigh Alexander starts with the case in favor.]
2007 saw many of the boundaries to which the industry has become accustomed begin to dissolve: the distinction between "casual" and "hardcore" gamers, the distinction between games and social media, the distinction between MMOs and virtual worlds, and perhaps most significantly, the line that has historically segregated games from other forms of entertainment.
Never were these malleable lines more evident than it seems they were at 2007's Consumer Electronics Show in Las Vegas. Just some of the things we heard about: A licensed toy based on Guitar Hero. A robot dinosaur whose makers plan to solicit user-contributed behavior programming. Paul Otellini, CEO of chip giant Intel, gave his keynote address during a "virtual jam session" -- distinct overtones of the rock video game sensation there -- during which the members of the band were present virtually, as 3D avatars in a virtual garage.
The hot thing to do at CES this year was to make gadgets that can do anything -- like phones you can watch TV on, or tiny portable computers that let you text message and play games. That's not surprising, but the other hot thing to do at CES was to make an abundance of Guitar Hero peripherals. Bill Gates played GH on stage. Slash, who has gone from slightly dated rock guitarist to very current video game boss, was also there.
Microsoft announced a partnership with ABC and MGM so that people can watch more TV shows and popular films on their Xbox 360s. They're doing the same thing with BT in the UK. As for Sony, GPS devices were the best-selling gadget on Amazon this Christmas season (Wiis were also up there), and now the PSP will be a GPS, too. Sony also plans to add PSP support for Blu-ray, which recently enjoyed a decisive triumph in the hotly-contested format wars.
Enough links for you? It's been obvious for some time that games are going mainstream in a big way, which is necessarily bringing them squarely into the territory of other entertainment media that has enjoyed much more visibility, economic impact, widespread adoption and social acceptance for an entire generation.
But is it good for games?
The answer's maybe. Today, however, let's start with the case in favor.
Let's say that, after watching your favorite TV show, you can go online and play with those characters, in that persistent world, along with your friends, and then the property's producers make a movie from the events and stories written and played by you and your companions. Did you just play a video game, watch a TV show, or make a film?
The key features here are the absence of boundaries -- there's that word again -- dividing users from media properties, and dividing those properties from one another. Another key feature is that transmedia is participatory. Games, films, stories, experiences don't truly belong to anyone except the people who invest emotionally in those things.
Fellow journalist Chris Dahlen has been a strong proponent of this transmedia philosophy since before I ever heard the word, and one of his published articles on the subject, "The Open Source Canon," describes some actual and possible implementations thereof, discussing The Matrix Online and what it could have been as an example.
Rethinking Extension
At CES, a panel of cross-media execs put heads together to talk about the impact of entertainment media convergence and the relationship between games and films. Video games based on films, and films based on video games are far from a new concept, but the idea gains greater relevance in an era when we're keen to discuss greater opportunities for that relationship than just money-making tie-ins.
Entertainment media companies wanting to extend their brand tentacles is half the reason they're in business -- plenty of terrible IPs get made just because some suits sitting around a table realize they can sell tons of toys around it.
A product's ability to be extended in that way into toys, clothes, games, cartoon shows and books is part of what drives its appeal for producers. Now that the audience for games and interactive entertainment is larger and more companies are starting to rethink the word "extension" to mean not just a brand translation, but an extension of experience.
If a Pixar toy or a video game stuffed animal gets made to capitalize on the success of the game or film, that's the status quo. Now, though, we begin to see games for kids getting made to broaden the ways a child can play with a toy.
If you haven't watched Saturday morning cartoons in a while, do so, and check out the ads. There are so many connected toys available now -- a girl can buy a Barbie, and then game Barbie's career path and home decor online with her friends. It's established IP offering its audience multiple ways -- tangible and intangible, static and customizable -- to engage with something they love.
Compelling Stories
For adults, this growing trend means that the minds that develop in-depth, well-supported film stories will be working hand-in-hand from the start with the game development pros. Comparing games to movies as if they were antagonists in the schoolyard is as old as the hills -- but if we can't make out where one ends and the other begins, everyone wins.
At the cross-media CES panel, Brash Entertainment COO Nick Longano was asked what his New Year's resolution was. He said, "Take the sensibilities of great storytelling and bring that to great games for the marketplace."
Consumers will be able to interact more with films and become more immersed in games. It's not just film, either -- citing the success of Guitar Hero, Vivendi's Cindy Cook pointed out: "As the music industry's main markets are getting softer, they are becoming much more flexible and are eager to work with game industry projects."
Power To The People
Consumers will play a role in the way entertainment media is shaped, because the game industry is pleasantly surprised at the way the mainstream has begun to embrace it in new ways, while film, television and music have realized that gamers are cool kids, too.
Neither camp expected this, and neither camp is quite sure, beyond the abstracts, how to address their evolving audiences. So they'll be listening, and watching, letting players declare how we want to play, how to reach them, and taking close notes on what makes them tick. That can only be a good thing.
So is the fact that connectivity and the availability of content has drastically changed business models. Not only does that mean that media companies will continue to find a pricing model that's congruent with the value users assign to an experience, allowing them flexibility, it means that producers and developers essentially must invest in a long-term relationship with consumers.
Flagship Studios' Steve Goldstein noted, during a different CES panel about virtualization and the spread of MMOs, "In a box product, your commitment ends at purchase." Because of advertising and microtransactions-supported business models, companies will earn their money from products that users love enough to buy, or are engaged with enough to spend more time playing.
That means the most successful products will be developed with user engagement as the primary motivation -- the era wherein game companies employ the lion's share of their effort getting people simply to buy a game, rather than investing in a development team's vision and making a really good game, is over.
I've said numerous times, and others have too, that some of the anger, frustrations, and can't-please-'em mentality that is sometimes prevalent among the gaming audience is due to lingering unmet emotional needs from the medium, and feeling manipulated and deceived by both a hit-driven games business and an over-saturated, over-pressured games media. The cross-media evolution supported by the technology shown at CES -- and the increasing voice it offers the audience -- might finally change that.









Comments
I think the convergence between not just games and other movies/tv/music, but also between mobile tech and games is going to really bring the MMO back into "reality" in a way. Kinda like a more mainstream version of The Beast. In other words, multi-platform social networked games that require you to actually interact with (gulp) real people... like your real-world friends. How you monetize that, I have no freakin' idea... but I don't see how games won't become HUGE with the way all the tech is coming together. This lady has me sold: http://avantgame.blogspot.com/
Posted by: 'O' | January 29, 2008 2:17 PM
The idea of video games merging with other kinds of media I feel is non-avoidable. It was bound to happen from the beginning and now that they are becoming one, is only going to make video games that much more popular. Let’s picture what would happen if you could have one machine that allows you to play games, watch television and keeps you from getting lost. Not to mention, it also plays all your favorite tunes, to me this sounds like the recipe for a mega hit product.
I’d like to hit on another topic, the idea that you can “play’ with the characters of your favorite television show and have that in turn cause the creators of the show to produce your “results” from your game. This opportunity would get people the chance to be creative, write their own plots and think about the actions the characters would take to solve the problems at hand. To me, as a writer, I view this as a newer way to get people interested in writing and storytelling again…however, because they would be playing a “video game” they wouldn’t realize that they were writing the next script for their favorite show. What an AWESOME way to become involved…and think about it, when the writers go on strike, no worries, an amateur “storyteller” could end up writing the next big twist in the plot!!!
Posted by: Gibbons | January 31, 2008 10:03 AM
Converging into new media is a good sign for video games as they are one of the last true frontiers of creativity that haven't been screwed up yet. If you look at print journalism the only way it's surviving is the Internet as more and more of the world become alliterate. It's a good thing that video games are stepping up there game by making "smart" games that use your mind more than just how fast you mash a combo on the controller.
Comment to Gibbons: I feel the same way as an aspiring writer (still in college) I completely agree that video games are overlooked and are really today’s interactive novel kind of like the old pick your adventure series books. I recently picked up Mass Effect which is the best example I have right now. I have a feeling in the coming years publishers of games will rely more on creative writers to sell games along with the stunning graphics that are expected with games now. I'm just glad my W2's came in today I really want some PS3 games!
Play on.
-KDS
Posted by: Kshepard | January 31, 2008 10:19 AM
i think that merging viedo games with reality could get interesting. i dont know if its great idea, but some games could be real educational and fun since this generation is so into video games, making them smarter would mean making our kids smarter. they could mesh with other kids and instead of killings they could uses billing. making cars, trying math for a changes. or even pop culture.things could be greatr with movies and tv and music trivia. kids wouldnt even know theyre learning. kids would be even more interested in playing with the caracters they are already familiar with or like. the makers of the game world would become more popular then ever. these new ideas would really grabs peoples attention.
Posted by: ashbash | January 31, 2008 10:33 AM
i think that it is somewhat rediculous that all of these things are coming into the world of gaming. GPS, Telsivision, and who knows what else. gaming is gaming. Its the sole aspect on which the gaming industry should be focusing on. so why are they making all of these new "advancements"? for no other reason than blatant greed.
as others say it is nonavoidable, i can say nothing but agree with them. it really is disgusting though when somthing as simple as video games has turned into a media franchise that enjoys eating up money and resources. too many people in the world are turning into corrupt money hungry, and power hungry beings. and it really is sad.
Posted by: louie lou | January 31, 2008 10:37 AM