Kokoromi's Pixelated Paradise, Explored
Over at Wired News, Paul Arzt (whose name increasingly sounds like a louche pseudonym) has a write-up of the Kokoromi goings-on at Montreal last week, and it's neat to hear some of the fine results of their competition relayed by a third party.
As is explained: "Eight indie games, winners of a contest sponsored by a Montreal-based collective of experimental game designers called Kokoromi, tackled such subjects as life, death, and marriage, all within 256 pixels each. "Limitations are a challenge, a puzzle," says Kokoromi member and award-winning indie game designer Heather Kelley. They called the contest "Gamma 256." The rules: Design a game with graphics that fit into a space of 256 by 256 pixels, playable with an Xbox 360 controller."
Also, since I last linked, the games are now almost all available to play, and as also noted in the article, Ian Bogost has briefly been praising Jason Rohrer's 'The Passage', a game that [slight spoiler alert!] "...in only five minutes, tracks the course of a life from the early years, to marriage, to death." Altogether, some really notable creators made some really neat low-pixel games, and everyone should be linking this, now.









Comments
Hahaha, oh gosh.
Posted by: BMcC | December 5, 2007 12:37 AM
Haha, Brandon, this pic is goin everywhere! :P
Posted by: Tr00jg | December 5, 2007 5:18 AM