December 7, 2007 6:00 PM | Simon Carless
Here on GSW, we're proud to present the latest video from this year's Independent Games Summit, which took place at Game Developers Conference 2007 last March as part of the Independent Games Festival.
This was the final panel of the inaugural Independent Games Summit, and it was somewhat optimistically called 'Building The Future of Indie Games'. It featured the following delightful indie folks: Greg Costikyan, Manifesto Games; Mark Morris, Introversion; Eric Zimmerman, Gamelab (kindly standing in for originally scheduled panelist David Jaffe, who was down the chip shop or something); Derek Yu, Bit Blot (this is coincidentally posted on the day Aquaria will be released!)
Ah yes and Moderator: Simon Carless, IGF - that's me! The original description for this 'future of indie' lecture is below, and was obviously quite idealistic and 'big picture'. But the reality of the unscripted panel involved some horrible ass metaphors and extended, entertaining arguments, as far as I recall. Which is good news, in the end.
Here's the original description: "In a much more wide-ranging discussion, we look at the next two, five, or even ten years for the independent games movement. How will the opportunities to make a living change? Where is the innovation going to come from, and how? And why is it a particularly good (or indeed, bad!) time to be an indie game creator? We've picked some leading lights and opinion-makers in or bordering the indie scene to discuss this in detail."
(Other IGS 2007 videos posted so far are Kim Swift on going from Narbacular Drop to Portal, plus Daniel James discussing indie MMOs, and an indie innovation panel w/Mak, Blow, Chen, Gabler, Swink, plus Matt Wegner on physics, alongside the Gastronaut founders on 'Small Arms' for XBLA, the Telltale folks on Sam & Max/episodic gaming, Gamelab's Eric Zimmerman on 'The Casual Cash Cow', and Braid's Jon Blow on indie prototyping, as well as Russell Carroll on 'indie marketing'.)