- While GSW has been messing around launching T-shirt lines and posting about chiptune festivals, our big sister game business site Gamasutra has been posting all kinds of allegedly interesting content.

So, rounding up the original Gamasutra features posted this week first, from the genesis of Media Molecule to chatting to Capcom's Devil May Cry 4 producer, and following up with some of the highlights from the other major original stories we posted, there's this:

- Book Excerpt: Inside Game Design: Media Molecule
"In this exclusive book excerpt, LittleBigPlanet developers Media Molecule discuss the formation of the company, the development advantages of a small team, and the fascinating evolution of game concepts from Rag Doll Kung Fu to LittleBigPlanet."

- Rare's Viva Pinata: Giving The World Buzzlegums And Fudgehogs
"In this fascinating illustration-filled article, developer Rare explains the visual and design genesis of the Viva Pinata game franchise, from the original design document through concept sketches, mobile, PDA, and Xbox iterations to the finished Xbox 360 game."

- The Devil Laughs: A Chat With Capcom Producer Hiroyuki Kobayashi
"One of Capcom's key 2008 franchise releases will be the much-awaited Devil May Cry 4, now confirmed for both PlayStation 3 and Xbox 360 - and Gamasutra talked in-depth to its producer Hiroyuki Kobayashi about multi-platform game engines, creating game worlds, and player feedback."

- Analyze This: Divining The Next Guitar Hero-Style Phenomenon
"Following the success of Guitar Hero and Rock Band, the music game genre has become a genuine phenomenon. But what previously niche genre is next? Gamasutra asks analysts from The simExchange, Creative Strategies, and Strategy Analytics..."

- Piggybacking: Gaming Across the Generation Gap
"Veteran developer Scott Nixon (SpongeBob SquarePants: Employee Of The Month), who has created kid-friendly games for over 10 years, presents a detailed, intriguing piece on the concept of 'piggybacking' - making games that 'simultaneously entertain both a child player and an adult spectator... on wholly different levels'."

Finally, here's the full rundown of the other original Gamasutra news from the week, spanning Q&As, analysis, event reports, and more: MIGS: Realtime Worlds' Wilson Talks Tense Times For Crackdown... Q&A: Tecmo's Kikuchi On Taking Rygar To Wii... GamerMetrics: Halo 'Cannibalized' Stranglehold, Xbox 360 Software Sales... Q&A: Bungie's Cotton On Forging Balance In Halo 3 DLC... Microsoft's Satchell Talks XNA 2.0, Opening Community Development... Q&A: Aspyr's Adams On Mac's Gaming Challenges... IGC: Epic's Lawyer Counsels On IP Protection... GDC 2008 Reveals EA, Spielberg's Boom Blox, Fable 2 Features... MIGS Panel Asks 'Is The Wii Really Broadening The Market?'... Q&A: Marvelous' Hashimoto Talks The 2D Renaissance... and finally, MIGS: Media Sunshine's Chandler Talks Localization From The Inside Out.