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2008 Experimental Gameplay Workshop Calls For Submissions

- Aha, got a note from Braid creator (and former Game Developer columnist!) Jon Blow about his awesomely important Game Developers Conference 2008 workshop: "We've just put up the new Call for Participation for the Experimental Gameplay Workshop 2008."

As he explains: "The Experimental Gameplay Sessions are a concentrated mini-conference that happens yearly at the GDC. In a series of short, high-density presentations, designers show their new work to an audience of peers. Designers working on strange new game designs can read more about the event, and submit their work for consideration, via the web site. The deadline for submissions is January 15, 2008."

The success stories page explains why this session has been so important to game development and GDC over the past few years. For one, Keita Takahashi showed Katamari Damacy there even before its U.S. release, and Rag Doll Kung Fu, Eye Toy AntiGrav and Darwinia were all shown or partly inspired by the Sessions/Workshop.

Oh, and in 2006 there was Braid, fl0w, and Everyday Shooter, of course, and then the not written-up 2007 Sessions had Portal and Crush. Three words needed: standing room only. So you nice indie folks, show him the goods.

Comments

Missing the Experimental Gameplay Workshop will be the thing I miss most for not attending GDC.

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