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COLUMN: 'Playfield': Pinball -- The Big Lie?

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[Playfield is a slightly irregular column about all things pinball-related, lovingly constructed by Octopus Motor's Sparky.]

“Those illustrations on the playfield and scoreboard always made the game seem so exotic and interesting, when, by and large, one pinball game was pretty much like another in my eyes. Paddles, tubes, plungers…all that James Bond stuff in the background was a big lie.”
-- T.G.

This thoughtful quote comes from a reader’s response to my first column. You might think at this point I would go off about how every pinball machine is a unique and magical snowflake, even Dr. Dude!

But you know what, T.G.?

I used to think the same thing.

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Nostalgia Ain't What It Used To Be

When pins moved from electromechanical to solid-state (in the late 70s), they started to become more interesting, as they now had software-based rules and logic. Just like with computer games, as pinball machines got more RAM, digital sound, fancier graphical displays, and more processing power, gameplay got more sophisticated.

I must admit that those older electromechanical machines aren’t much fun to me. I can certainly appreciate their aesthetics -- from those crazy Spanish backglasses to gleaming woodrails -- but I prefer the gameplay depth that you just can’t get without a CPU. I mean, I can appreciate Paul Newman’s good looks, but he wasn’t the dreamboat of my generation -- we had John Cusack.

I do, however, enjoy his spaghetti sauce.

Paul Newman’s, that is. I don’t know if John Cusack makes spaghetti sauce. but if he does, he’s welcome to bring some over to my house any time and I’ll try it.

We can even play pinball.

No Quarter

Times changed and pinball went digital, but all the complexity this added went unnoticed to most people. You still only had one quarter at a time, and figuring out what you were supposed to do from the little rules card, playfield text, or audio cues you could barely hear over the Fleetwood Mac blasting in the arcade –- well, it was tough. To be honest, back then I had no idea there were any rules for pinball other than DON’T LOSE THE BALL. Of course, the machines were set up to take those balls and quarters as quickly as possible.

Since many people’s first exposure to pinball was like this, who can blame them for thinking one pinball was pretty much like the other, just with different art and toys?

Lost In The Zone

It wasn’t until I got a pinball machine of my own that I discovered how complex a well-designed game can be…a game with depth and replay value, something you never get bored with.

And that game, dear reader, was Midway’s 1993 Twilight Zone.

Twilight Zone is probably the most mechanically complex pinball machine of its time, and that time was a very good time for pinball. The late 80’s to mid-90s gave us pins like The Addams Family, Indiana Jones, Creature From The Black Lagoon, Tales Of The Arabian Nights, Star Trek: The Next Generation, and Medieval Madness -- all offering very different experiences. Just like a Molyneux game differs from a Sid Meier or Will Wright game, so Pat Lawlor’s Twilight Zone has a completely different gameplay style from Steve Ritchie’s Black Knight 2000 or John Popadiuk’s Theatre of Magic.

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TZ has a lot of toys – a clock that really tells time, a gumball machine that dispenses pinballs, a magnetized mini-playfield, and the mysterious white Powerball. These gadgets aren’t just for show – they’re all part of TZ’s complex rules and modes (see Bowen Kerin’s rules sheet for TZ).

A pin like TZ can be intimidating when encountered in the arcade, and like other pins of its era, it can take a long time to master. That’s why I only really understood it when I brought it home. Set on free play, you can take the time you need to experiment, plan strategies, even find hidden Easter eggs (yup – many solid-state pins have them, just like video games).

Unfortunately, owning a pinball machine just isn’t practical for most people...and I'll talk more about that in one of my next columns.

DISAPPEARING ACT

In a way, T.G.’s problem with pinball was one that industry never solved. For the average person, it just wasn’t worth the time and quarters to try to get an enjoyable experience out of a pinball machine. It happened to arcade games, too -- why stand there for hours trying not to DON’T DIE DON’T FREAKING DIE OH CRAP I DIED in Dragon’s Lair or get to the end of Pac-Man when you could just play a video game at home on your computer or console, free play, forever?

Pinball as public entertainment went away, and became a mostly private hobby. This was inevitable, like the obsolescence of vacuum tubes or death of a Spinal Tap drummer.

If only they had figured out how to shrink a pinball machine down to the size of an Atari 5200...

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Still, pinball is not a lie, T.G.. Most of the time, the James Bond stuff really is James Bond stuff (sometimes an Aston Martin DB5 is just an Aston Martin DB5). Pinball really is interesting, and certainly more exotic today than it ever was. It’s a truth wrapped in a riddle, cloaked in an enigma, hidden at the bottom of a huge sack of quarters. You’ll just have to take my word for it. And next time you’re in town, come over and play Twilight Zone.

We’ll even have spaghetti, if that darn John Cusack ever shows up.

[Yes, Sparky is still working on They Came From Hollywood. She has written for Gamasutra and Computer Games Magazine (RIP). She and her husband collect 500-pound, high voltage Fabergé eggs.]

Comments

Just two days ago, I went to the Pinball Fall of Fame in Vegas. Interestingly enough, I think I spent most of my time, and money, playing older, pre-1980, machines. (In fact,after the visit, if I could find someone willing to trade me a '71 Fireball for a Lethal Weapon 3, I'd seriously consider it.) In the end, the older games are a bit more challenging to me.

I found on many of the modern machines, it was easy to rack up a huge score without even paying attention just because there was so much crap on the playfield. Granted, unless I'd played the table before, I couldn't tell you what the hell I was doing, but there it was.

The older games, while simpler, made me feel like I had to have a bit more skill to do well, if for no other reason than there were fewer targets and fewer bonuses to achieve.

There's also something to the feel of the electromechanical games. I just can describe it, but I feel more connected when the flippers buzz like they do and I can feel the bells ringing. The newer games just feel so passive to me. Plus the older machines don't make me feel like I'm going to have a seizure from all the lights flashing at me.

I dunno. Maybe I'm a luddite, but I'm really discovering I prefer the clean and simple tables of the golden age to the cluttered and noisy modern ones.

Of course, one of the games I didn't get to was Twilight Zone. I'm still in Vegas for another 24 hours...hmm...

For heaven's sake Captain Wrong, go back and play Twilight Zone! It is awesome.

Although I've gotten to the wizard mode on several machine by now, including Rule The Universe on Attack From Mars once on an arcade table, the most entertaining of them all remains Lost In The Zone on Twilight Zone. It just never fails to impress anyone watching it: the sound system goes nuts, all the awards on the table become available simultaneously, all six balls are put on the table and for 45 seconds all lost balls are autoplunged.

Man, it's been too long since I've played that.

Twilight Zone -- one of my favorite pinball machines of all time.

/wish I had the room in the house for it.

I love pinball, and I love this column. Would you consider doing a column on important-but-lesser-known pinball terminology? When I first started paying attention to pins a few years ago I was amazed at the breadth and depth of the lexicon - you mentioned the wizard mode in Twilight Zone, for example, but most people have never heard of wizard modes, let alone seen one. Hell, I still can't understand the instruction cards on some games, with Data East's Time Machine standing out in my mind as an especially egregious example of "pinball-ese"

Captain Wrong -
I totally get why you like the older machines -- they do have an entirely different feel. It's just a matter of personal preference. Like with ice cream: some people like chocolate, some people like strawberry, some people like vanilla. Heck, there's a place in Delaware that makes BACON flavor.

Mmmm, bacon...

Where was I? Oh yeah - go play Twilight Zone!

Jason -
I will definitely be doing a column on pinball terminology at some point. Whiteboard, gobble hole, death save, wizard mode -- lots of great stuff there. Of course, there's a lot of ground to cover in pinball, and it's gonna take a while to get to it all.

Gobble hole?

I think I know what that is, and it still sounds filthy.

I'll call it..."Talking Turkey: The Story Of The Gobble Hole".

And, whoops, I meant "whiteWOOD", not "whiteboard". Looks like I picked a bad day to stop sniffing Dry-Erase markers.

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