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OMG, It's Alarmingly These Are Not L@vesick Zombies

- Aha, now here's an interesting email that is worth passing on to you pretentious GameSetWatch readers:

"Thought I would share a curious new artwork/game from me, Jason Nelson (yes I like to name myself) Ten levels of abstract art meets zombie play, with absurd video game theory videos between levels. - title: alarmingly these are not l@vesick zombies."

He continues: "oh, and all thoughts on this bizarre new creation are more than appreciated and of course feel more than free to share anywhere, anywhere, me likes to the viral spread of strange artwork.... or revisit: game, game, game and again game."

That first title (Game, Game, Game, Game) was recently reviewed at Play This Thing!, and mentioned a bunch of other places, for being a title that "...combines the simple platform mechanics of Mario with sketch/crayon/scribble graphics (hanging together nicely) and post-post-modern lyric poetry. Great audio and video Easter eggs are scattered throughout." Yes, there is some artworldkwak here, but I find it refreshingly playful.

Comments

The problem with this, is games, unlike other arts, have not been even slightly pushed to their limits. It is still possible and even easy to come up with unique twists on game designs that are considered fundamental classics.

What that means is in say painting/music/whatever where the areas that are left to explore have generally not been explored before because, well, they are a bit crap really (IE modern art is rubbish). The unfortunately reality is if you are trying to do something new you are simply forced to explore these areas because everything else has already been done. So you make the best with the available options.

This, however, is not the case with games. I can't take a dump in the morning without coming up with a revolutionary game design (manifesting such things outside of my head and in reality is of course more difficult)

So to take these pursuits of questionable merit from other arts and try to apply them directly to games, where there are *SO*MANY* available options to create something fresh. Can at best be considered lazy and at worst represent a total failure to understand the media within which one is claiming to create art.

So, thats my reasoning and my opinion is that this is shit, its not clever and there is absolutely no excuse for it. That some people think it is good simply exposes them as the poseurs they know they are.

All this would however be acceptable and even forgivable if beneath this shell was at least mediocre game play, there is not, that would have taken some care and respect for the act of game design over the act of self promotion.


Howdy all, I created this game. And I can completely understand Kriss's comment.
And it does seem that people either love these games or hate them. Which I find quite the compliment. Those that love them, also seem to enjoy contemporary art "crap" (as so many have put it). And those that hate them attack the game play, or lack thereof.

Really, my intention was not to create entirely new game play, but rather to use well known game interfaces (the platform, the asteroids style zombie game) and experiment with them as ways of navigating through strange abstract art elements.

The problem with this is that it is too hybrid, too across the border of art and game, which seems to elicit some really angry or really praising comments.

All the same, and despite the average game play or the modernist crap art, I do feel very strongly that games can extend in numerous directions, as Kriss suggests, with one of those directions being the use of game interfaces as worlds of experimentation or even just the installation of strange works.

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