- Ah, worth a brief GameSetNetwork to round up some of the neat stories from our sister sites this week - from Gamasutra through Worlds In Motion to Game Career Guide and beyond.

There's some fun stuff in here - Tom Kim's trip to Iceland and Todd McFarlane's action figure world dominance plans among them:

- The Strange History Of Gamecock's Mike Wilson (Gamasutra)
"Gamecock co-founder Mike Wilson has a vital business role in game history over the past 15 years - working at id, setting up the influential GodGames, and now running his upstart publisher (Dementium, Hail To The Chimp); in a transcript of the latest Gamasutra Podcast, he talks about his storied career and intriguing plans.

- Winter In Reykjavik: EVE Fanfest 2007 Report (Gamasutra)
"The 'sleeper hit' of the MMO business in the last few years has been space trading game EVE Online, now with 200,000 active subscribers - and Gamasutra visited the EVE Fanfest in Reykjavik, Iceland to analyze the event and talk in-depth to CCP CEO, Hilmar P├ętursson."

- The Game Design Portfolio: Is There Such a Thing? (Game Career Guide)
"Artists have portfolios. Programmers have code samples. What do game designers have? Brenda Brathwaite, a game designer and professor at the Savannah College of Art and Design, names exactly what aspiring game designers should have ready in their hip pockets when looking for a job."

- - Game Design Cognition: The Bottom-Up And Top-Down Approaches by Rafael Kuhnen and Gilliard Lopes (Gamasutra)
"In this in-depth article, designers Lopes and Kuhnen look at two major approaches to video game design - from the bottom (in-game actions) up, and from the top (story) down - and discuss the pluses and minuses of creating a game with both methods."

- Toying With Games: Todd McFarlane On Halo And His MMO (Gamasutra)
"Spawn creator Todd McFarlane has lent his designs and IP to multiple games, but right now, his two major projects are 2008's Halo 3 action figures, and his co-founding of 38 Studios to produce an MMO with Curt Schilling and R.A. Salvatore - and Gamasutra sat down to discuss both with him."

- IGDA Forum: Torpex's Fristrom On How Not To Schedule A Game Project (Gamasutra)
"Why is the idea of delivering a game "on time, on budget, 90% on Game Rankings, to original spec" laughable? Addressing the recent 2007 IGDA Leadership Forum, Torpex technical director Jamie Fristrom used his experiences on Tony Hawk 2 and Spider-Man 2 to answer this and other tough questions about scheduling development."

- Analyze This: Will There Ever Be One Console To Rule Them All? (Gamasutra)
"With Denis Dyack and EA's Gerhard Florin recently calling for a single console platform, we asked analysts from Screen Digest, Wedbush Morgan, Creative Strategies and IDC if the idea is feasible, who would benefit, and whether the PC already qualifies, in Gamasutra's latest exclusive 'Analyze This' column."

Also: Q&A: Kaneva's Hannah and Klaus Talk Dance Party 3D (Worlds In Motion)... IGDA Forum: Epic's Mike Capps Talks Team Building (Gamasutra)... Q&A: Killaware's Yamao On Japan's Upstart Dev Scene (Gamasutra)... Road To The IGF: Atman's Kuriakose On His Own With Io (Gamasutra)... and lots more, check archived Gamasutra news for the lowdown.