- Time to rattle through a fairly large amount of interesting, random links from various of GSW's, uhh, far too numerous RSS feeds, collected at the weekend and regurgitated now. Here we go:

- Adventure Classic Gaming has been interviewing Rand Miller about "...the mystery behind the Myst mythology, the turbulent history of Cyan, the resurrection of Uru, and what the future holds for him."

- Clickable Culture points out that pair of MMO-related news sites launched by LivePlanet have fizzled: "Neither Grid World News, which aimed to be "the premier media outlet for Second Life," and Azeroth World News, which boasted it would "exclusively report all the news within the [Warcraft] universe," have been updated since the beginning of October, after having been announced a few months earlier."

- The Educational Games Research blog has a post on 'Academic Achievement Through Game Development', which links to an article that "...offers an introduction to theory underlying the notion of using videogame development as a learning tool, and examines some of the research behind the idea."

- Super Smash Bros Dojo has revealed daily user-created stage downloads for Super Smash Bros Melee on the Wii: "You’ll be able to experience a new stage every day—the flavor of the day, if you will. However, the plan is for that stage to vanish once one day has passed. It’s a once-in-a-lifetime encounter." Nintendo, you scamps! (Via Cathode Tan.)

- The Escapist has an article discussing the Australian Center For The Moving Image, which has a prominent (and excellent) IGF exhibition, and within the Games Lab, "...in some ways, brings together the community-oriented space of a public institution with the urge to find a console of your own."

- TIGSource kindly ponts to spooky Flash game Dark Cut, commenting: "Just what you wanted to be for Halloween: a Civil War surgeon! Dark Cut² (pictured above) puts you behind the forceps of a newly instated battlefield medic, with a variety of grisly and primitive tools at your disposal. Think Trauma Center circa 1863 and you have the idea."

- Rogue Temple has been discussing the new version of Dwarf Fortress, and it's insanely detailed ASCII modeling, as per normal: "Just noticed a natural cave on my map with a perfectly circular HUGE lake in it. The cave is stuffed with cave spider silk and (I assume) lots of cave spiders. The lake is inhabited by a tribe of frogmen and a solitary giant toad.The nearby mountains are roamed by packs of skeletal goats, who occasionally hop down to harass my dwarves (but thankfully not very often)."

- The Surreal Game Design blog has a new post named 'Semi-Happy Endings', discussing MySims, and in particular, how games should end: "Do I play more or less of a game on the average because there is an ending? If after 10 hours I am forced to stop and watch a credit sequence accompanied by upbeat J-Pop, does it keep me from what might have been 18 hours of play?"

- Game designer David Sirlin has been looking at Virtua Fighter 5 for Xbox 360, and has some smart semi-pro fighting game comments on it: "As I said at the start, the gameplay in VF is just a technical and well thought-out as you'd expect and the online play is surprisingly unlaggy. That's what counts the most, but all the other rough edges are a bit of a downer."

- Magical Wasteland has been having a little complaint at journos - specifically a Gamasutra interview - but he has a good point, referencing a recent interview we did: "It’s a common mistake to assume that the delivery of some big message or the exploration of some weighty modern theme indicates the possession of an underlying intelligence. Thus, there’s an incorrect perception by some commentators on the game industry that games which do feature these elements are necessarily “smarter” than their counterparts that do not." Oops.