- Game developer Kyle Wilson, whose blog, GameArchitect.net, has some really interesting essays on it, has just posted another, 'The Flow of Intentional Gameplay (or why the Wii is winning, yet people still don't play Rock Paper Scissors Lizard Spock)' - long title, crazy subject!

However, while a complex piece, it defines some of the vital and core problems in the game industry today, particularly in this section: "The more interesting reason for the Wii's success is the Wii Remote, the Wii's unique motion-sensitive controller. The Xbox 360 and the PS3 both come with slight variations on the standard modern console controller. The design of the modern controller--D-pad, two thumbsticks, front triggers--is effectively unchanged since Sony released the Dual Analog Controller ten years ago. And the design of the modern console controller is terrible."

He continues (and this isn't incredibly new, but it is expressed with clarity): "The player makes the most precise movements that any game requires by guiding sensitive analog joysticks--with his thumbs. No wonder the Xbox 360 and PlayStation 3 aren't selling as well as their predecessors. They're essentially selling to a subset of their previous audience: young men who are so interested in games that they're willing to struggle through the clumsy all-thumbs interface necessary to play them. Meanwhile, Nintendo has broadened their audience with games that offer the player a more natural instrument with which to express his intention. The player can control the game."

There's lots more sophisticated elements to the essay, which varies wildly across talk of game difficulty, violence in games, and 'the hierarchy of loops' in gameplay - but overall, the point is made that: "A great game provides a player with clear goals. From the goals he's given, the player forms a hierarchy of intentions." And guess what? The Wii does the best job of letting an average citizen reach those goals through executing on his intentions right now, because waving is easier than thumbing.