- Over at Kotaku, they have a neat multi-interview feature called 'The Library of Congress Loves Video Games', discussing some of the preservation efforts that the Library recent announced funding for - something we've recently covered here on GameSetWatch - but not with nice, meatspace interviews!

It's noted of the LoC, which has surprisingly large amount of ephemera already - including 100,000 comic books, thanks to copyright filings (!): "While their collection [of video games] is currently small, only encompassing around 2,000 titles that are 100% the result of copyright deposits (as opposed to formal acquisitions or donations), they aren't yet ready to collect more." The Cabrinety Collection at Stanford still outguns this, but it's the Library Of Congress funding that matters right now.

Also noted later in the article: "Research libraries will absolutely need the support of commercial video game publishers to archive their work. Whether it's to help create metadata (companies provide information on everything from the engine they used to their plotline) or just supplying access to those precious IPs, the commercial aid is not an option, it's a necessity."

I think this is _broadly_ true, but companies often have very little time or financial motivation to help out - and with the DMCA exemption, I believe you can archive anyhow, despite what the piece says.

But, as I found when working on some of this for the Internet Archive, it's the data around the game (videos, experiences, development info) which is possibly as/more important than the end result itself, which is often well-preserved in digital form (in gigantic, less than legal BitTorrents!) anyhow. This is what the LoC grant (and new folks like the University of Texas) are often preserving - development materials, experiential data, and so on - a great step in the right direction.