- Ah, dear GameSetWatch readers, if I am not going to get a week behind on GameSetLinks, as keeps happening, I'm going to crank them out daily, like other folks do (hi Cr'Oal!). So here goes:

- Rock Paper Shotgun's interview with the Team Fortress 2 chaps, recently concluded with a second part, is incredibly readable. No wonder Valve is snuggling up to the lovable British PC game blog!

- Ah yes, Ian Bogost comments on Left Behind Games threatening a bunch of bloggers and websites. Gamasutra.com got a couple of these too - all very silly. Elsewhere at Water Cooler Games, Bogost points out the history of the Babyz/Petz franchise, randomly and handily.

- XBLArcade points out that Jeff Minter is working on Gridrunner++ for XBLA, all the news I need to send me to sleep happy - Minter notes: "I'm changing and extending the gameplay; it'll be a much more involved game than the PC-only predecessor." Mm, more Minter.

- Totilo and friends' MTV Multiplayer Blog have been discussing why Chibi-Robo for DS is Wal-Mart exclusive - apparently, according to Nintendo: "Wal-Mart has a large green initiative at retail, so it made sense for us to partner with them on this environmentally-themed game." Oh kay!

- The2Bears has a gigantic set of reviews for 'SHMUP-DEV Competition 2k7 Round 2', noting: "There are a lot of great entries." Indeed there are - the shooter subscene is flourishing in the West right now, and I think at least one earlier Shmup-Dev winner is entered in the IGF - find out soon!

- UK game marketing pioneer Bruce Everiss has been discussing the pre-Psygnosis 'MegaGames' series from Imagine, notable because: "To market the games we decided that we wanted very powerful visual imagery. So we went to the famous fantasy artists Roger Dean and Chris Foss and gave them a game each." So this was the start of the famous Psygnosis association, eh?

- Finally, Arcade Heroes has found out that odd, cool arcade game 'The Act' is cancelled, nuts [EDIT: though Flash versions of the concept may appear as web games?] We did an interview with the Cecropia guys a long time back - the title involves a single controller knob you could ratchet up and down to control 'emotion - and the game looked... very 'different'. Shame it never actually got released.