- Ah yes, it's approaching the end of the week rapidly, so time to whack out a whole bunch of radiating GameSetMicroLinks of goodness, spanning Goo, Dead Rising, Seaman 2, and plenty more strangeness besides - here goes:

- As is customary, 'And Maw! This' has his regular IGF entry round-up, with lots of good tips and recommendations, and some sass: "Is it just me or is there an over abundance of “blob” games this year? Gish 2, World of Goo, Goo, Gumboy Tournament, etc."

- Over at Kotaku, Brian Crecente has been hanging with the founder of Soldier Of Fortune magazine, thanks to the upcoming video game, and it's neat when features like this are about the interesting bits (people): "Brown walks the crowded rooms of his office with an Army swagger stick in his hand. He uses it to tap pictures of himself with Colombian rebels, Castro's army, Charlton Heston."

- PlayStation Museum has actually got hold of a playable version of Resident Evil 1.5, the legendary PlayStation 1 title "...also known as Resident Evil 2 Prototype [which] was shelved when development was approximately 80% complete in favor of a re-design to what ultimately became the hugely popular release of Resident Evil 2." Detailed videos are included to gawk at.

- After Game Developer magazine put out the Top 20 Publishers countdown, MSNBC.com did an article on this year's chart, including quotes from me (ugh!) and a hilariously non-plussed reaction from George Harrison of Nintendo. who "...says the company is “pleased to be recognized” but in the same breath said “consumer recognition is the thing that’s most important to us, and drives our business strategies.” (You'll only see the full article if you load the site in IE, by the way - weird bug!)

- The Toronto Star mentions that Douglas Coupland's jPod is being filmed for TV the author "...will executive produce a 13-part series based on his novel of the same name that examines Vancouver's video-game industry and is partly inspired by true events." Starts on CBC in January 2008, apparently.

- Late last week, GigaOm cued off the Gamasutra article to discuss the growing market for casual game ad space, which is potentially interesting in terms of monetization, though Au may be on the money here: "If that history is any guide, expect a lot of furious activity and money spent over this war for casual game eyeballs, followed by the industry’s morning-after question, 'OK, explain again how we make money from all this?'"

- Yoot Saito and friends are back with Seaman 2, which is predictably lunatic and actually topped the Japanese charts this week, oddly. Anyhow, NCSX has the awesome back cover and more info on the microphone-controlled 'Beijing Man' virtual pet game. [Oh, wait, and there's a 'dressing up dogs' DS game over at NCSX, too!]

- The New Gamer has an interesting editorial called 'Dead Rising & Interfering Gameplay', which asks, in relation to Capcom's zombie-em-up: "What other games have I ditched, not because they weren't engrossing, but because the gameplay got in the way?" An interesting concept, innit?

- TIGSource recently highlighted a video of abstract indie title Goo, which is both entered in the IGF and heading to XBLA, I believe, and explaining: "In Goo! you control an amorphous blob of goo trying to overwhelm and absorb opposing blobs of goo as they try and do the same to you.+ Actually, that’s just one of the many play modes planned for the finished game, but whatever." See above!

- At his 'Ascii Dreams' blog, all about a Roguelike developer, Andrew Doull has been recounting Unangband monster AI, in three parts - here's Part 1, Part 2, and Part 3 - and boy, this is as hardcore as it comes, but pretty neat nonetheless.