- Aha, yet again these pearls of wisdom and gems of information are left over from last weekend, but some more whirlwind GameSetLinks are what you deserve, and by Jove, that's what you're going to get:

- Adventure Classic Gaming has a spectacularly detailed history of LucasArts' 'The Dig', looking at the surprisingly large number of iterations of the game.

- Canned Dogs points out that Japanese indie 'dojin' title Akatsuki Blitzkampf is coming to arcades, in another example of the arcade scene taking talented dojin creators and making franchises out of their fighting games - also see Melty Blood, of course.

- Emily Short notes that the 29 games from IFComp 2007 are now available, and the noted interactive ficition (aka text adventure) writer and author has also started giving brief impressions on some of the games on her blog.

- The Arthouse Games blog reveals that Slamdance Games Festival is leaving Park City for 2008, and will be held in Los Angeles as a standalone event in summer 2008 instead. I followed up via email with organizer Sam Roberts, and he told me that it'll be held as a separate event to Indiecade, which is another indie festival that's taking place next summer in L.A. - the more the merrier, I say!

- Charles at the Game Design Advance blog points out: "Adult Swim posted Viva Caligula!, one of the games that I’ve been working on while at Pop&Co. I did the opening copy and most of the level design (the talented Noah Sasso did the rest of the levels and the game design)." It's... interesting, and involves yelling into the microphone!

- Over at John Passfield's blog, he discusses the Big Brain Academy board game, which I hadn't spotted previously: "It even keeps the gimmick of weighing your brain from the DS game - you earn chips for answering questions and weigh them at the end of the game on the "weigh-o-meter" to see who has the biggest brain."

- The sometimes invaluable Gameproducer.net has revealed sales stats for Kudos: Rock Legend: "Start of game development: November 2006 (approx 6 months dev time)... Launch date: May 26, 2007... Direct sales to date: 1,088 copies." Cliff expects a long tail like his other games, though : "Democracy has sold hundreds of copies over the same period, and that’s very old."

- GameTunnel has gone through 'What's New In Indie' for September 2007, including fun such as 'Reach' from infamous indie one-man shop MDickie, and in which , "...this time boxing is the sport as you try to become the next Heavyweight Champ."

- Grand Text Auto has a post called 'Updates on the Pursuit of Interactive Story', and it has links to many interesting game and story-like projects, with some great stuff - eg: "Chris Crawford and Laura Mixon are posting online design diaries on the construction of Balance of Power 2K and La Casa Negra (respectively), each being built with Chris’ alpha-stage interactive story engine, Storytron."

- You may recall Frank Cifaldi's obsession with Desert Bus, the insane (until recently) unreleased Penn & Teller minigame where you drive a bus from Tucson to Las Vegas in real-time. And recently, the SomethingAwful forum crazies decided to drive the route over the Internet, with one person controlling things and everyone else chiming in via voicechat. (I believe the forum on SA discussing this more is behind a subscription wall, sorry!)

- The New Gamer has debuted 'Saling The Streets: Wheaton All-Night Flea Market 2007', trailing around a crazy sale - and: "It turns out that, having a gigantic flea market in the middle of the night presents its own set of problems, mostly lighting-related." They find a few games, too!

- Gamengai has a write-up of the 2007 Cave Festival, a fanfest specifically for fans of the the Japanese shooter developer, and as always, the niche fans are crazy fanatic over there - the correspondent arrived over an hour before it started, but: "Three and a half hours later, and we finally made it up to the front of the line, and were able to purchase our gear." (Via Namakoteam)