Ohhhhh Doga, there's no excuse for yawning! Not when there's all this amazing mag-stuff happening!
First off, despite the pretty ho-hum Internet reaction the news seemed to get, Future's procurement of the "official" title for their US PlayStation mag is enormous news for the entire media. It, along with Nintendo Power, means that Future is the biggest name in US print media (something that would've been impossible to imagine half a decade ago), and no matter which way you slice it, it's something of a blow to Ziff, who gave up the title almost without comment late last year.
But it's not as if Future is invincible here. First, the presence of a Blu-ray disc with each issue will make the new P:OMUS (?) quite a bit more expensive than PSM was, which may erode profitability if it cuts down the circulation too much. Second, I worry that the new mag probably won't be that much different from PSM, with largely the same staff and largely the same design decisions going into it from before. I'll look forward to seeing the first issue, definitely -- if it's less PSM and more like the official UK PS mag, I'll consider it a great success.
But let's move on to the rest of the November-issue mags, in which we'll find that NP and PSM are far from the only mags to enact major changes under the cover...
Play October 2007
Cover: The Eye of Judgement or Ratchet & Clank Future: Tools of Destruction
Play is proving to me over and over again that they are the best cover-makers of any US magazine these days. Both of these covers are totally rad -- the subject matter is unique and eye-catching, they aren't cluttered up by excess coverlines, and they just plain look cool. The only thing I'd change is "Viking:" and "Battle for Asgard" being on two seperate rows. (As far as I'm concerned, having an obscure card-trading RPG on the cover is not a bad thing when you're Play. What matters is that it looks good more than what's on the cover.)
Inside is mostly previews and reviews, but the end-of-year extra pages allow for a lot of neat extra stuff, including a visit to CyberConnect2's offices, interviews with everyone from Jesper Kyd to the Square Enix merchandising guy, and a quick game-designer roundtable asking folks like Mark Cerny and Amy Hennig to discuss their favorites. Things are passionately written throughout as always, even though (as always) there's a fair share of editing issues -- one manga is given a "score" of X.X because someone forgot to fill in the number.
GamePro November 2007
Cover: PS3 big guns!!!
Nintendo Power's last NOA-published issue may be important news, but GamePro's latest is even more shocking. Why? Because after 230 issues (and approximately 60 issues after everyone on the editorial staff universally wanted them gone, no doubt), "personas" -- the last vestige of the old GamePro -- are finally gone from the magazine. Now everyone's writing under their real names, meaning that the long, hard transition is over and GP can look to the future in all aspects...well, except for Code Vault, but that's another story.
This issue is all about MGS4, and while the article doesn't have much new, it's still filled with real information, nice screens, and good design -- meaning it's already twice as nice as the similar-looking cover preview of MGS3 they did back in '04 or so that I was around to see.
Nintendo Power November 2007
Cover: Final Fantasy XII: Revenant Wings
I discussed the last NOA-produced issue of Nintendo Power last week, but looking inside reveals the same story as always, which is reassuring for now. The cover is a little bit misleading, since the Samba de Amigo coverage inside encompasses maybe 120 words and some clip art, but the FFXII:RW piece is six pages and quite nice-looking, filled with real info and dev quotes. The mag also takes pains to spotlight the obscure, with large pieces on Professer Layton, Drawn to Life, and de Blob (since when did THQ become a "quirky" game publisher?). There's also a bunch on DQM: Joker, along with a three-page interview with Yuji Horii that's a lot of fun, just because the guy almost never gets a chance to talk with Western media for some reason.
The reward for the "most Nintendo Power-y" feature this time around goes to "The Console Monologues," a three-page piece on "what female gamers are playing on Nintendo systems -- and why". The article interviews assorted ladies and asks them what kind of games they like, but the effect is less expose and more Nintendo Power's letter columns circa 1989 -- you know, "My name is Tiffani and I love Game Boy!" type stuff. Worth reading, regardless.
My top regret about NOA losing NP: The fact they've been devoting a page to Super Smash Bros. Brawl for nearly the past year and they didn't get to review itself. That, and one of my co-workers is whining that Nintendo strategy guides suck now that Prima's doing them, but I don't cover strategy guides, thank heavens.
Speaking of NP, I heard that Future will be basing the mag out of offices they have in San Diego, which up 'til now have been used for Future Snowboarding and the publisher's other non-game titles. If I had to venture a guess this is probably to placate Nintendo, who probably balked at having the official mags for all three console makers published under the same roof. San Diego wouldn't be too terribly far from Tips & Tricks' old HQ in Beverly Hills, and if the T&T staff migrated over to NP en masse -- well, that'd be a hell of a silver lining for that crew, I'd say. (Not that I heard anything along those lines. Just one of those "If I think about it hard enough, maybe it'll come true" things.)
Electronic Gaming Monthly November 2007 (Podcast)
Cover: Saint's Row 2
Some chick and some dude with a gun adorn the cover. The accompanying feature isn't really much more exciting; the game looks really early, although I'm sure the visuals are GTA-style in that there's just too much graphical content to create for the game to ensure that every individual screenshot looks all next-gen and pretty. (Wheelman, which gets an exclusive preview in this issue, looks a lot better.)
More interesting are the industry-related features in this issue -- there's three pages on crappy third-party Nintendo platform titles (not exactly news for core gamers, but perhaps eye-opening to casuals who believe the Official Nintendo Seal means anything), two on the death of third-party exclusives that had a lot of "hoh, neat"-type information in it, and three about how businesses are trying to make jobs more like games for extra, I dunno, productivity.
The biggest news out of Ziffland, however, is the departure of creative director (i.e. Ziff Game Big Man) John Davison from the company in order to form a "family-focused media group" startup. John has spent 16 years writing about games, first for mags like CVG and PC Zone over in the UK's Dennis Publishing, then for EGM, OPM, etc., etc. when he moved to the States in 1998. All of Ziff's assorted exploits over the past few years can be traced directly to him, and he's a nice man, I can personally vouch. He'll still contribute to EGM, but Dan Hsu will be taking over the creative-director position while serving as "acting editor-in-chief" of EGM. Who'll replace him? If it's Shane, I'll be despondent because I wanted to be EIC of a magazine first!
Games for Windows: The Official Magazine October 2007 (Podcast)
Cover: Project Origin
GFW arguably has the most consistent look of any game mag. It's very comparable to PlayStation Official Magazine UK, actually, although the smaller book size (holding steady at 100) dulls the effect slightly. I likes it to bits, which is more than can be said for the Fallout community, apparently -- there's a three-page piece that talks about the near-impossibility of Bethesda's job in creating Fallout 3 and the seething nerd-rage that seems to pop up behind every major PC game project these days. (Ken Levine comes off great in the piece. Read it to see what he's got to say. I like him.)
That article's the highlight of what's otherwise a pretty straightforward (but quite well-made) issue. The Origin piece is neat just for all the real, palpable depth it goes into.
Edge November 2007
Cover: Rock Band
Edge, as good as it is already, just got about 20 points better. Why? Because reported game developer Jeff Minter isn't writing a column for it anymore. Yaaaaaayyyyyyyyyy! In his place is N'Gai Croal, Newsweek tech writer and the smartest game-media person who you quite possibly haven't read anything from, and he kicks off with a nice (if spoiler-laden, out of necessity) piece on how devs evoke emotions from players and how they can improve on what they do in the future. Another new columnist is set to debut next month, and I'm looking forward to it, because the more I read Mr. Biffo the more he strikes me as the inspiration for the old-geezer character who wrote GMR's back page.
The previews this issue are mostly based off Games Convention showings and aren't anything super special, but the cover piece is fabulous, covering both the game and how it marks Harmonix succeeding at everything it set out to do, finally getting serious recognition from the recording industry after years of trying. This is the general gist of all Edge's features -- they may be devoted to a single game, but in the text, the spotlight is squarely faced on the humans behind the game, the challenges and successes they're experiencing. The same is true for pieces on the new Conflict game and The Orange Box (complete with pic of Gabe Newell looking like he's fallen asleep during the photoshoot).
OXM got the "exclusive" Halo 3 review in the US, but Edge has their own four-page expose, and the title is only the sixth game in 181 issues to receive a score of 10. (The others: Super Mario 64, Gran Turismo, Zelda OOT, Halo, and Half-Life 2. Halo 2 got a 9, as did GTA:SA, in the issue after HL2 got its 10.) This could be the target of controversy for some, especially considering the magazine used to explicitly reserve 10s for "revolutionary" titles and Halo 3 isn't really revolutionary, but it's doubtful too many players will complain about it.
Best of all: four "Time Extend" pages on Metal Arms: Glitch in the System and four more on the making of Solstice (NES). I mean, come on, are they making this magazine exclusively for Kevin Gifford of Houston, or what?
Official Xbox Magazine November 2007 (Podcast)
Cover: Halo 3
Ten pages of Halo 3 reviewage (two of which are bound together to avoid spoilers), plus five pages excerpting the newest Halo novel, make this a very green-armor-heavy issue of OXM, to say the least -- especially since the book's only 112 pages, 12 of which is CellPlay. In fact, there's really not much else to say about this mag -- you'll be buying it either for Halo coverage (Fran did a fine job on it, by the way) or the Ace Combat 6 demo on the disc.
Hardcore Gamer October 2007
Cover: Kane & Lynch: Dead Men
Six pages on the Classic Gaming Expo, and four on ROM hacking. That's all it took to make me adore this issue of HGM, and the fact that the ROM in question is an English translation of the PC Engine port of The Tower of Druaga (a game I love on all formats) only makes it all the better.
Beckett Massive Online Gamer October/November 2007
Cover: World of Warcraft (of course)
Beckett MOG is still around, MASSIVE Magazine still isn't, and that's too darn bad. A whopping one-half page on BlizzCon and two entire spreads on Flyff?! What the hey? On the plus side, the mag's now offering a free T-shirt that says "STOP PLAYING WITH YOURSELF" with every subscription, which I'm crying bitter tears over missing out on.
Tips & Tricks November/December 2007
Cover: Bleach: The Blade of Fate
This issue of T&T comes with a note bound inside that LFP is no longer accepting new or renewal subscription orders for the magazine -- "when your current subscription expires, we recommend purchasing [T&T] at your local newsstand, pharmacy or bookstore on the first Tuesday of each even-numbered month," it reads. Ho boy. I suppose you could spin this by stating that T&T's always historically made most of its profits off newsstand sales and discount subs aren't worth offering anymore with the sort of ad base they get, but...
Anyway, you got tips, you got tricks, that's the magazine. And speaking of which...
This week's update is so packed with tips, I almost fell over. Code Vault Presents Halo 3 is more than a tad misleading, because there's only 15 pages of Halo coverage out of 100 -- but at least they're phasing out the BradyGames stuff. Ultimate Videogame Codebook Volume 13 from Future, meanwhile, is the usual 320 pages of tips and cheats printed on cheap paper stock. Wahey!
[Kevin Gifford breeds ferrets and runs Magweasel, a site for collectors and fans of old video-game and computer magazines. He's also an editor at Newtype USA magazine.]