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Space Time Play Crazy Academic World

- We just got sent a honest-to-gosh paper copy of this book, so it's good timing that Jesper Juul has also pointed out that "...Space Time Play is a new anthology on video games edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger" - and out this month.

Now, it does have to be said that the overview on the official site is highly 'academikwak' (and yes, that's an official term): "The richly illustrated texts in "Space Time Play" cover a wide range of gamespaces: from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces. As a comprehensive and interdisciplinary compendium, "Space Time Play" explores the architectural history of computer games and the future of ludic space."

But looking through 'Space Time Play', it's a bit more interesting than that implies - with a near-infinite amount of contributors debuting short but sometimes perceptive analyses of titles from Rogue through Kirby: Canvas Curse through Silent Hill through Elite and beyond, plus art-games and ARGs also notably featured in other vignettes. It all gets a bit weird when it lapses into "architecture and urban planning" much later in the book, but you can always rip that bit out if you want!

(Also, there's an endearingly brief essay on physics in games which has precisely two references - for Newton's 'Philosophiae Naturalis Principia Mathematica' and, uhh, George Lucas' Star Wars. That's the charm and insanity of the academic gaming scene, all in once!)

Comments

hey im in that!
and so is heather.

Space Time Play: Computer Games, Architecture and Urbanism: The Next level

thats TWO colons.
that's how great this is.

This book rocks, and yeah, I have a contribution in it too, so I'm not exactly unbiased. Still, it's the first book I've seen that really tries to address architecture and the use of space in games, which (IMHO) is much more important than many people realize. Most of what we know about it is in the form of rules of thumb kept in level-designers' heads, where nobody else can benefit from it. It's great to have some serious discussion of the subject in a form that we can refer to and cite.

Thanks for the nod on the Elite essay - it was hard to keep my near-illegal love of the game to 3500 words.

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