- So, you may perhaps have seen the news that "Much-maligned filmmaker Uwe Boll ("Alone in the Dark," "Bloodrayne") is planning yet another video game adaptation - 'Zombie Massacre'" - and yep, we also got a press release about the momentous event.

As Dark Horizons notes: "1988 Games is bringing the shooter game exclusively to the Nintendo Wii shortly, and Boll will shoot the $6 million project in Vancouver in 2009. The goal of the game is to drive a fully-armed nuclear warhead (that's stowed in the trunk of their vintage 1950s convertible) into the center of a city overflowing with zombies. After depositing the weapon, players will then have to make it out of the city just as quickly as they entered it before the warhead detonates."

As it happens, 1988 Games' boss Benjamin Krotin has been in contact with GSW recently discussing other things, so we thought this was a perfect opportunity to ask the man - what makes a possibly sane Wii developer sign up to have their game turned into a movie from Uwe Boll? Or vice versa? Why would a game developer do that? He was kind enough to explain it to us.

Q: How did the pitching process work to Uwe? How did you contact him?

A: I got in touch with his production company, and from there I was put in touch directly with him. We spoke about our project in depth, and after a couple of days of reviewing materials, we mutually came to an agreement. It was rather streamlined, and I wish more things in life could go as smoothly!

- Q: OK, seriously - why Uwe Boll? Do his merits in terms of publicity and possible funding outweigh the negatives in terms of his artistic reputation?

A: At the end of the day, you do have to acknowledge Uwe's notoriety and business savvy. With his involvement in the project, we will not only make a great movie, but we will also be able to shop it around without being turned down. Uwe is a very talented director who absolutely has more experience than anyone else in adapting videogames into movies. It is this unique combination of talents and abilities that make him our perfect choice. Of course, we are aware of the criticisms of some of his past works, but you have to also understand the material that he was working with. Regardless, we feel that with our direct involvement in the project in addition to the type of game that we have planned, we can pull off a really great movie. We know that Uwe shares this vision and even takes it further, and that is something that is truly great.

Q: Do you feel that having a movie tie-in will help you get the game published? What's your studio background and how far along in development are you thus far?

A: Having a movie tie-in won't necessarily help get the game published moreso than anything else that we do, but it also won't hurt either. It is definitely a challenge, no matter what your situation is, to walk into any publisher and present something that isn't WWII first-person shooter 12 or professional football 28. Fortunately for us, having such a great reception to our game (even in its early phase), in addition to the bonus of a movie tie-in will should help convince our publishing partners.

As for our background, we are a small and independent third-party design and development house, with a focus on the Nintendo Wii and the Nintendo DS. We have been around in one form or another for a little over two years now, but we have typically kept a discreet profile due to the nature of the projects that we were working on. You can definitely expect to hear more about 1988 Games though, now that Zombie Massacre has sort of blown our cover.

Q: What is your favorite Uwe Boll movie so far? Why did you like it?

A: Honestly, I'm looking forward to Postal. I definitely recognize that it is based on a very touchy subject, but from what I've seen so far it looks like it has the right level of comedy behind it.

Q: What do you attribute Uwe's success to?

A: You know, I think that Uwe's success comes from his intelligence. He noticed a void in movie business which he then filled. By taking on all sorts of videogame properties to be made into feature-length movies, Uwe has really set himself apart from other directors as THE guy for such tasks. Anytime someone can be brave and put themselves out there to fill a gap in the business world, they are always rewarded. Love him or hate him, you do know him, and that's at least worth something.

I guess that you could sort of compare it to what Nintendo is doing. They took the touch and motion genre, and ran with it... Now people are lining up all over the world just to experience what they have to offer. Of course, there are still many detractors, but just as I stated above, at least they've heard of the Wii.