- Well, yet again, I managed to collect a decent amount of links over the weekend, but not get around to posting them until midweek, thanks to rampant levels of Gamasutra/Game Developer work. Still, since we don't do a lot of breaking news on GameSetWatch, so you guys will survive, no doubt:

- Nathan Smart, who has been known to run The Game Rag, recently started a new blog called Pre-Order Pushers with Kyle Orland and others, and it's got an interesting mandate: "Pre-order Pushers is dedicated to exposing all sorts of lies from game store employees, not just ones involving pre-orders." It's sorta Consumerist just for game stores?

- The Italian 'Hobby Media' blog has been discussing the game geek Vocaloid phenomenon in Japan, as follows: "Vocaloid is a technology and application software developed by Yamaha that enables users to synthesize authentic-sounding singing by just typing in the melody and the lyrics of a song... Vocaloid 2 singer, just released by Crypton, features the voice of Atsune Miku: a 16 years old virtual Singer." Thus, a character-based interactive anime music idol? V. Japan!

- The IEEE's Sandbox game blog has a good post from Harry Teasley on evaluating game artist showreels and resumes at his game development studio: "Put your best stuff at the beginning of the reel, don't choose crazy music to accompany it, and don't pad your reel with weak work if you feel it is too short. It's not too short: when it's long and filled with weak work interspersed with good work, I'll wonder about your judgment."

- Left over from the AM2 arcade show in Japan, Arcade Renaissance takes a look at IGS' Oriental Legends 2: "The traditional 2D side scrolling brawler stood out a bit on the show floor (in a good way), despite only a small number of machines dedicated to the game... the game is set for release on a new IGS created PGM-based hardware known as the PGM2." 2D brawlers in arcades will never expire, at least in Asia, apparently.

- Presuming most people saw it, but here's the teaser trailer for ThatGameCompany's fl0wer for PlayStation 3's PSN - and is about as cryptic as you're going to get. The only sensible YouTube comment: "Pretty neat, looks like a tech demo to me." On this front (and I'm not claiming this is necessarily the case for this title), why do most Sony first-party PSN titles have to include 'only technically possible with PS3!' claims lurking around them? In most cases, this seems like a bit of a bolt-on.

- GameDaily's second half of the 'Courting Controversy' article on the biggest game writing scandals, or "...those bits of game writing that just rub some people the wrong way", if you prefer. And yes, #1 is New Games Journalism, and this quote is amusingly grumpy: "Indeed, "new games journalism" has become a bit akin to the music industry's "hipster," in that no one knows exactly what it means but everyone has this vague idea that they don't want to be associated with it."

Finishing up with some GameSetMicroLinks, as follows:

- Russell Carroll asks: 'Is 1% Conversion Rate A Problem?' for casual games?
- The Brainy Gamer points out Tetsuya Mizuguchi's virtual Al Gore animation kicking off Live Earth's Japanese concert - didn't know it was by him!
- Jonathan Blow has been discussing landmarks in games, to good effect.
- Jarkko Laine has interviewed Petri Purho about his 'game per month' project.
- XBLArcade.com interviewed the creators of Screwjumper! about their interesting upcoming XBLA title.
- Talking of XBLA, Eurogamer has a useful round-up of the XBLA titles shown at Tokyo Game Show, including shooters galore.
- Videoludica remembers Gunpei Yokoi, close to the 10th anniversary of his sad passing.
- Gamezebo talks to Steven Zhao of Blue Tea Games about going from quirky to hidden object, with success.
- Fun-Motion points to Walaber’s Jello Car WIP - it's a... jello car!
- NCSX has a brief run-down of R-Type Tactics, now it's available in stores in Japan and still weird.