EVE Online: The Bears and the Rat
Under the faithful editorial leadership of Chris Remo, veteran game site Shacknews has been positively resurgent of late, and I particularly liked the new feature 'EVE Online: The Bears and the Rat', written by Nick Breckon, and the second in a series of features analyzing the exquisite skullduggery at work in CCP's PC MMO.
It's allusive, positively Clancy-esque stuff: "In September of 2006, a historic meeting between officials of EVE Online's player-run corporations took place. Red Alliance, the notorious Russian organization, reached out to offer a partnership with the equally-infamous GoonSwarm. For the first time, the traditionally straightforward Russians were using the olive branch, actively seeking a major ally through diplomatic means--and Westerners at that."
Breckon continues: "Of course, it's not surprising that the American leadership of GoonSwarm rejected the initial offer. Separated by both practical and cultural divisions, the two organizations had never before spoken--and in a throwback to the Cold War, it would take some convincing before the Americans could trust an alliance known for being even more ruthless than they."
I do believe that EVE Online is the online world that has most accurately modeled real-life geopolitical machinations at this point - though feel free to disagree?









Comments
Yes, it is indeed the closest to modelling real-life geopolitical machinations. It would be interesting to see if another MMO can trump that.
I dont think so. Go EvE!
Posted by: Tr00jg | September 16, 2007 11:48 AM