The Death And Rebirth Of Genre
Former Computer Games Magazine editor Steve Bauman has posted a thought-provoking piece on his weblog discussing what he calls 'The Death and Re-birth of Genre', and focusing on the strange renaissance of the commercial adventure genre - we covered this a bit before.
Bauman notes, by way of an overview: "At one point, adventure games were the biggest, most important PC genre... [but], with the gameplay stagnating, the technology falling behind, and the audience moving on to other genres, adventure games died. But they’re coming back thanks to casual games."
He then discusses the 'Hidden Object' casual game genre, and the evolution of that, explaining: "But a casual game like Azada takes that basic “Seek and Find” formula, adds in some additional bridging puzzles, and you end up with a game with a series of static screens filled with items to discover. You put these items in your inventory and combine them in order to open up additional areas... And it’s all wrapped up in a storyline, further driving your desire to “finish” the game. In other words, it’s an old-school adventure game." Full circle alert!









Comments
As I've pointed out before, it's pretty much a myth that commercial adventures are dead. Just visit www.adventuregamers.com , for instance, and you'll see a bunch of new and upcoming commercial releases.
Posted by: fluffy bunny | August 20, 2007 5:27 AM
Does this possibly fortell the birth of Monkey Island VI: LeChucks Hat.
You fight like a dairy farmer!
Posted by: A Fearsome Pirate | August 20, 2007 5:45 AM
Interesting link indeed, but one has to admit that fluffy bunny is indeed correct. There hasn't been a year without (at least) a couple major releases, and let's not just ignore both Telltale's succes and the niche market the Adventure Company has carved itself.
Then again, we could speak about freeware and indy adventures, but that's another story alltogether.
Posted by: gnome | August 20, 2007 7:17 AM
"As I've pointed out before, it's pretty much a myth that commercial adventures are dead."
Adventure games are dead in the same sense that wargames are dead. Yeah, people still make them, but they aren't a topic of conversation, they get zero coverage and, Nancy Drew aside, they mostly subsist on a small, hardcore audience.
Of course, an adventure is more likely to become a hit than a wargame, as Longest Journey and Nancy Drew have shown. But the genre is far from vital.
Even if it's not dead as a commercial enterprise, the genre mostly hasn't moved beyond where it was 15 years ago and the writing has gotten worse.
Posted by: Troy Goodfellow | August 20, 2007 8:13 AM
I heartily agree with Troy here - the point is, at one point adventure games were high profile. Now they're not. Maybe 'death' is a point of contention, but the sentiment is correct.
(PS I love adventure games!)
Posted by: simonc | August 20, 2007 9:05 AM
Troy & Simon, I think you forget that there's a games market outside the US. In quite a few major markets, especially in Europe, adventures enjoy a lot of popularity, and new adventure releases are considered big news.
I know this. I work fulltime writing for a general gaming site (non-english), and I know where we get our page impressions. A random example: Our review of Journey to the Moon, a fairly low-key adventure release, got the same amount of page impressions as our God of War-review, and more than twice as many as our review of Guitar Hero 2.
This is the reality I'm used to, and when people tell me adventure games are dead or only have a small, hardcore audience, it just doesn't fit with what I know from my daily experience.
And, of course, by reading sites such as Adventuregamers (which you really should check more often, Simon, they do have a lot of interesting articles there) and Telltales forum, I know that even in the US, the people buying adventure gamers are just as diverse as other gamers. And there's quite a few of them, too.
BTW, I briefly checked an unfinished list of major GC-exhibitors, and found 14 pure adventure games in the list of games that they're going to display. I know there will be more (Focus will be there, so I'm guessing they'll show A Vampyre Story and Dracula: Origin, for instance).
This doesn't actually prove anything, of course, but I wonder how many serious wargames (assuming you mean hex-based stuff and the like) you'll find among the major GC-exhibitors...
Posted by: fluffy bunny | August 20, 2007 3:54 PM
Fair comment, Mr. Fluffy Bunny! We're probably being Yank-centric here, or at least, not Continental Europe-centric.
Posted by: simonc | August 20, 2007 7:26 PM
Europe is certainly the primary market for adventure games, and for a lot of reasons. The PC is still considered a viable gaming platform, and many nations have made a cottage industry out of similar games that appeal to a set market. (That's why there are so many at Leipzig I wager - the huge North and Central European adventure game factories. Wargames have their own conferences and distribution system.)
Your clicking stats more likely reflect the scarcity of adventure game coverage than anything else. If there are only two or three places to get reviews of a particular game, those few reviews are going to get hit a lot.
One of my most clicked links is a review of a Punic Wars game; I derive from that no evidence that there is a large appetite for ancients wargaming. Only that this is a game not being reviewed by Eurogamer or Gamespot or Gamespy and that the review is being linked on genre fan sites.
Posted by: Troy Goodfellow | August 20, 2007 8:01 PM
Dead or not, Indiana Jones and the Fate of Atlantis was my favorite game when I was ten.
Posted by: whitebrice | August 20, 2007 9:54 PM