Opinion: Burial, Hyperdub, And Crackle In Games
August 29, 2007 8:04 AM | Simon Carless
Been meaning to post this one for a while, though it's more about a feeling than anything explicitly tangible. Nonetheless, I'll try to explain. It starts with me discovering, and absolutely adoring, the self-titled 'dubstep' music album by Burial, on South London electronic music label Hyperdub.
As the release info for the album explains: "Burial explores a tangential, parallel dimension of the growing sound of dubstep. Burial’s parallel dimension sounds set in a near future South London underwater. You can never tell if the crackle is the burning static off pirate radio transmissions, or the tropical downpour of the submerged city outside the window." And that's the key - the static, the fizz, the grit inherent in this exceptional downtempo electronic music.
The extremely mysterious Burial was interviewed on the Blackdown blog early last year, and, while also revealing his entire output is done in sound editing tool Soundforge (!), we get his comment on how and why he uses obfuscating static so much in his recordings:
"Pirate radio crackle, vinyl crackle – I like. But most of all I like rain. Fire. I’ve got recordings of rain and fire crackle that would put most electronica producers to shame they’re so f*cking heavy. That crackle sits over my drums, hides the space between them. When I started making music I could see through it and I was disappointed because it destroyed the mystery for a bit. But when I chuck crackle over it, it hides it under layers, it’s no longer mine. And you get a feel of a real environment."
In fact, this mini audio-clip of Burial track 'Distant Lights' [.M3U] shows this well - other clips are at the bottom of the Blackdown interview, and Burial's entire output is available on Emusic.com with samples, if you want to purchase it, as I did. And maybe it's because I grew up in South London and empathize with the dark feelings, the pre-D&B jungle roots of this sound, I'm particularly enchanted with it. But it leads to a whole other question about what GameSetWatch is about - where's the 'crackle' in games?
What I'm talking about is simple - why aren't more game creators using filters, dirt, and chaos - even on more abstract games - to create more sinister and emotion-provoking kinds of ambience? Why can't there be more grit in games? I'm not talking about the dirt in Motorstorm that (while nonetheless cool) hangs out beneath your wheels - and I'm not talking about photorealistic textures at all. The lo-fi nature of Burial's sound is testament to the fact that less sophisticated solutions can be just as beguiling.
Oddly, I think Japanese creators have come the closest to understanding why grime and chaos is so important - and possibly, it was the texture memory limitations of the PlayStation 2 that partially pushed them into it. Both Konami's Silent Hill series and Fumito Ueda's recently GSW-discussed ICO/Shadow Of The Colossus seem to grok that key to an evocative, memorable game world is a color palette that isn't necessarily rainbow-colored, and a certain level of analog imperfection. These worlds aren't sharp and digital, and that's why we love them.
However, taking it a level more psychedelic, I think that pure digital chaos works too in games - particularly with games such as Xbox Live Arcade's Mutant Storm Reloaded, which shimmers with morphing and echoing shapes and color shifts, even after the player dies, and even the upcoming Everyday Shooter, which shifts chaos and blurriness into simultaneous visual and audio realms. It's still crackle, it's just a more uniquely game-like variation on the theme. And it gives games echo, and emotional resonance, and personal artistic value. So creators, think about adding some crackle to your games. I'd like that, at least.
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11 Comments
Part of the problem might be that a lot of people think that's what they've been achieving all along by making their games dark, choosing palettes composed almost entirely of blacks and browns, etc. Grunge has been the poor man's crackle a little too often, maybe?
josh g. | August 29, 2007 10:48 AM
It's a brilliant album alright. You really need a big sub for dubstep though. Loses alot if you listen to it on headphones.
Molloy | August 29, 2007 11:04 AM
You said: "The lo-fi nature of Burial's sound is testament to the fact that less sophisticated solutions can be just as beguiling."
He said: "I’ve got recordings of rain and fire crackle that would put most electronica producers to shame they’re so f*cking heavy. "
I fail to see how layering on processed sounds on top of other processed sounds makes it inherently "lo-fi." In fact, it's very high-tech, and kind of a cheap way to make it sounds low-tech.
(If you really want to talk about lo-fi music, try using analog instruments, analog recording gear, no computers, etc. The hiss and scratches aren't added; they're in there because of the technology used.)
This approach is like a game using a full-screen shader effect to simulate film grain, which generally makes no sense. (I'm playing a movie? And yes, I'm looking at you, Silent Hill.) Or applying all sorts of Photoshop effects to textures to make them appear more "grimy."
It's hard to produce truly lo-fi gaming because you're using all of these amazing hi-tech tools. Anything you do will be somewhat contrived, which makes it more of an affectation to me.
(I suppose Flash games with hand-drawn animation are the closest things to your "crackle," in my view.)
steve | August 29, 2007 12:37 PM
Maybe I'm taking it out of context, but that fire/rain comment strikes me as kind of douche-y.
Mostly in that it's not that amazing original. It's almost (but not quite) on the level of a high school girl who considers a picture she drew of a fetus smoking inside the womb as a work of staggering genius.
Nevertheless, he can still outdo me musically any day.
mercatfat | August 29, 2007 2:03 PM
christ, simon, i love you. yeah burial is amazing, but horrible cover artwork. it was Wires (not to be confused with Wired) album of 2006.
added bonus, im 99% sure the background loop on Forgive is from William Basinski's Disintegration Loops: http://www.pitchforkmedia.com/article/record_review/15321-the-disintegration-loops-i-iv
(god, sorry to link pitchfork, but the wiki is nearly empty) I love the idea of avante garde sampling. Elastica has a stockhausen clip at the begining of connection, but all the hoopla was about how they ripped of Wire (no relation to the aftermentioned magazine)
Have you seen any of the Conet Project/Space Giraffe hoopla?
hoopla is the weird of this post. hoopla
ryan in exile | August 29, 2007 2:27 PM
It's a great album alright. Never thought to equate it with gaming, but that's why I'm not a gaming publication editor, I guess.
But I'm kind of in agreement with the previous two posters. Adding that vinyl crackle isn't exactly lo-fi -- it's just an additional texture to the music.
What IS lo-fi, though, is as you pointed out: the whole album is done in Soundforge. If anything it shows that the tool is secondary to the artist. If you are going to make a gaming parallel then that is it right there. There are a number of "lo-fi" Flash games that, because of the art and design, are as capable and as competent as large, heavily coded and rendered games.
And when I think of that, I think of "The Behemoth". Their Alien Hominid flash game was as fleshed out and complete as any other equivalent console game.
nowak | August 29, 2007 2:28 PM
oh, as for "crackle" and the point of yr post, ever read Idoru? dirty algorithms to make things look real, etc. did some experiments with this and digital media in college, using lossless, uncompressed media (bmp's, .wavs) and "bit rotting" that hackers used to do for translating roms, but its interesting to choose the hex range for brown to black pixels and corrupt them, or shift all values on a wav form, post the header, 20 bytes and give it a static edge.
ryan in exile | August 29, 2007 2:30 PM
I freely admit that my thought process was all over the place here, but thanks for the excellent feedback, all!
simonc | August 29, 2007 3:29 PM
I'd also recommend Kode 9 and the Spaceape's "Memories of the Future" (also on Hypedub). No idea if it's on emusic - I buy everything on cold hard plastic disks ;-)
martapp | August 30, 2007 12:28 AM
It's hard to convince people who push at the boundaries of technology all day in their work to "downgrade" from their modern tools and use older tools in new and unique ways.
Velops | August 30, 2007 1:21 AM
not to beat dead horsies (don;t they) but ever listen to any tony conrad? I'm thinking of Fantastic Glissando in particular:
'Fantastic Glissando' (1969) is a series of (d)evolving electronic compositions created with sine-wave oscillators. the instrumentation is different, but the effect is typical Conrad: soaring, aggressively textured and jet-engine massive. as the cognoscenti already know: play this record loud.
ryan in exile | August 30, 2007 11:37 AM