- Time for some GameSetLinks picked up during the week - a few really old, and a few already remarked-upon, but never quite described in this exact order before. So there:

- Um Jammer Cha Cha: The community-contributed articles on Jeremy Parish's Gamespite.net are pretty much pro quality, and I particularly enjoyed this precis of Um Jammer Lammy from 'Bobservo': "What makes the flopping of Lammy so tragic is that the follow-the-leader gameplay that Parappa made famous is both better and more fun to play around with in the guitar context."

- Wikipedia Scanner And EA: This is well-discussed already, but I wanted to tip the hat to Shacknews for trying the Wikipedia Scanner software with game companies, discovering that someone within EA downplayed original founder Trip Hawkins' presence on EA's Wikipedia entry and "...deleted references to the notorious ea_spouse debacle and spun the class action lawsuit brought on by overworked, undercompensated employees to portray the company in a good light." Journalism + investigating = teh win!

- Everiss On Games: Someone who's been around the UK games scene for almost 25 years is veteran marketing guy Bruce Everiss, responsible for Imagine Software's early-80s 'rockstar' posturings, so it's neat to see him pop up with his own blog, BruceOnGames.com. There's some fun stuff about early Codemasters and budget game pricing tactics, for one.

- Linux Games On Virgin America Flights: Via Dan Hon, there's a BoingBoing post discussing the new Virgin America flights, which include in-seat text chat with other passengers (!), but more interestingly for those reading, the entertainment console comes with: "Games. Including Doom. They're planning an open source game design competition, will feature winning games on the flights." Sounds like the games run on Linux, dunno if they can run Flash. Here's an earlier video - anyone got more info?

- Rhythm Games - The Series!: Very randomly found, James Chen has a gargantuan series of rhythm games spooled out on his personal blog over the last few months, and it's absolutely excellent. An extract from the conclusion: "So unlike what my old friend assumed, memorization isn't required in these games. It's one of the only genre of games where you don't need "prior knowledge" to pass a particularly difficult challenge."

- Sourcing, Gentlemen, Please!: You'll notice that I'm restricting this to a paragraph so I don't get ranty, but business media, if you're not at a conf such as GameFest, you can't, uhh, do unsourced reports on it anyhow. Yes, MCV's Ben Parfitt, if 1UP has the scoop on hard-disc requiring Xbox 360 titles, you can't just copy the story and nick a quote. Even worse, GamesIndustry.biz's Mark Androvich, if 1UP's GameFest keynote coverage says 25 million Xbox Live downloads and subsequently corrects it to 45 million, it's a bit of a giveaway if you run the original 25 million figure, as misheard by 1UP's Patrick Klepek. Bottom line - unless you watched the webcast like Develop did, or also turned up in person like we did at Gamasutra, then cite, for God's sake. Otherwise I have no respect for you at all.

- Plus here's a random assortment of other things - Insert Credit pointing out a weird DS political quiz, The Hollywood Reporter talks to a comedy fest founder/mobile game CEO on why mobile games don't suck, and the awfully geeky Zero Punctuation game video humor videoblog thing debuts on The Escapist, with a Heavenly Sword demo critique. These are fun!