August 30, 2007 4:05 PM | Simon Carless
Uhoh, there's been a great deal of good stuff posted on CMP Game Group-run GameSetWatch sister sites such as Gamasutra, Worlds In Motion, and Game Career Guide, as well as Games On Deck while I've been blogging about dubstep and EA Monopoly, so I would be remiss if I didn't take you through it swiftly. Here goes:
- 'Analyze This: Are Game Publishers Late To The (Wii and DS) Game?' (Gamasutra): "In the latest 'Analyze This' feature, we asked notable game analysts from IDC, Wedbush Morgan and GamerMetrics to name the publishers have capitalized the best - and fared the worst - following the swift rise of Nintendo's Wii and DS consoles to the top of the game hardware charts."
- 'Q & A: Nexon's Min Kim on KartRider, MapleStory and Things to Come' (WorldsInMotion.biz): "A giant in multiplayer gaming in the East, Nexon’s accessible-to-all MMOs have garnered considerable success here in the US. Worlds in Motion recently visited the singular, stylish sidescrolling MapleStory world, and we have the upcoming American launch of the multiplayer racing game KartRider to look forward too, too. Already one of the top-selling online games in the world on the heels of its success in the Asian market with millions of users, rumor has it that we could see an open beta in America as soon as early October."
- 'From God To Cock: Mike Wilson On GameCock's Publishing Party' (Gamasutra.com): "Mike Wilson exudes flamboyance, and after the success and then acquisition of publisher Gathering Of Developers (G.O.D), he's back with Austin-based 'big indie' publisher Gamecock. But what's the idiosyncratic company's developer-centric philosophy and artistic drive all about? Gamasutra finds out within."
- 'GDC China: Glu Mobile’s Future of Mobile Gaming' (Games On Deck): "The Game Developer Conference China included a mobile track, highlighting the importance of the mobile games industry within China. Kim Daniel Arthur, CTO of Glu Mobile's Asia-Pacific operations discussed "The Future of Mobile Gaming" on stage in Shanghai, looking at current and upcoming trends and technologies... "The future mobile games distribution will also change, getting to be rich and flexible," Arthur suggested, "probably based on game communities. Flexible in the sense, for example, of billing methods, using things like episodic content, in-game billing and pay-per-play schemes.""
- 'The Original Gaming Bug: Centipede Creator Dona Bailey' (Gamasutra.com): "Dona Bailey, creator of 1980 arcade classic Centipede at Atari, was a trailblazer -- the only female software engineer at the company during its early peak. Now an educator, she's set to deliver the keynote for the Women in Games International Conference -- and Gamasutra caught up with her to speak about the past and future of women in games in this exclusive interview."
- 'From Intern to Artist: How Diane Stevenson Broke Into the Game Industry' (GameCareerGuide.com): "One day, budding art student Diane Stevenson found herself at an internship fair talking to a representative from Large Animal Games. More than a year later, she’s a permanent fixture on the team. Find out how she made the jump from intern to employed artist, and what she’s up to now."