GameSetDream: Spector's Deus Ex Prequel Revealed!
Last night, something amazing happened. I was at a university reunion, and happily and accidentally enough, the keynote/commencement speech was from noted Deus Ex game designer Warren Spector. Mind you, I didn't catch up with him straight away - not until I was browsing in a junk shop close to the reunion.
Turns out I was looking through a box on the floor filled with old games, and picked up a Sega Saturn title. Hm - black cover, cool-looking, vaguely Blade Runner-esque ships on the front. Wait, is this... it's got the Deus Ex name attached to it?
I flip the game over quickly to check the screenshots, only to discover blasting action over dark futuristic cityscapes, and what appears to be a 'lost' 2D vertical shooter prequel to the Deus Ex series. So maybe this was the 'lost' prequel in the same way that Deus Ex Clan Wars (which I discovered when at Slashdot) was a 'lost', morphed into Project: Snowblind-ish sequel?
As if on cue, Warren himself appears at my shoulder, pointing out an obscure Saturn print magazine in another of the junk store boxes. He leafs through it to the classified section, where pictures of vaguely Matrix-esque black-clad girls take up small panels of the page, with cryptic ARG-like adverts for the game.
Spector grins and muses that around 12 models auditioned for the ads, and 3 were picked. Apparently, one of them is a famous movie star now. But as for the game? He tells me there were some management disagreements about the marketing and the obscure direction of the Saturn Deus Ex shooter, and in the end, only about 1,000 copies made it out there. I'm now holding one - but I can't believe I haven't heard about it before.
And then I wake up. And realize that none of the above is true, even though I'd imagined it to an entirely unnecessary level of detail - I swear I haven't embellished any of the above, and I rarely remember that much from my dreams. Apologies and bemused glances to Warren Spector (who now has a weblog, incidentally) for my dream-addled brain deciding to invent this train of events.
But, c'mon, I'm sure GSW readers can do as good - or at least, weirder. What's the best, strangest, or most rephensible dream you've had about video games? Bonus points if it includes Derek Smart, Cyan's Manhole, or obscure Neo Geo Pocket Color RPGs, and don't even bother if it's something sexual involving Birdo. Honestly, kids today!









Comments
After going to bed after a couple of hellish hours solving Lolo puzzles, it wasn't uncommon for me to dream about the game. Tetris and Katamari were also common dream subjects after a bit of obsessive play.
Posted by: John H. | August 3, 2007 9:46 AM
All my dreams involve weird psychosexual scenarios which leave me confused, and slightly scared about my own deep seated desires.
I don't wish to share them, although I am making great progress with my psychiatrist.
Posted by: kwyjibo | August 3, 2007 10:11 AM
Metadreaming: dreaming about dreaming. It's kafkaesque and totally avant garde. Try it sometime.
Posted by: c0rvus | August 3, 2007 10:31 AM
Well, after ruling out all the Birdo ones...
D'you know, for a long time, the most memorable game dreams I would have would just be ones where I was playing some sort of 3D game, that actually had a plausible sense of depth and distance to it. I would actually be taken aback by how far away the horizon was, and then I'd wake up, and wonder why games with that kind of 'deep' perspective are so rare. (For years, Shadow Of The Colossus was the only one I could name, but the new generation of hardware is finally starting to change that.)
Posted by: RavenWorks | August 3, 2007 10:35 AM
Simon, I have to ask -- which store is this? Is it in SF?
Posted by: kaiser knuckle | August 3, 2007 12:20 PM
wow -- I think I just did better by believing that your dream was real and transposing it onto the Bay. I am...slow today.
Posted by: kaiser knuckle | August 3, 2007 12:25 PM
I haven't had any specific game dreams, but gaming itself often influences how I dream; sometimes I decide that the story I'm taking part in is actually a game, so if things aren't going so well I say "well, that wasn't a very good ending" and restore to an earlier point to do something different.
I don't know if this sort of thing (branching narrative / do-overs) happens even to people who've never played a game, but certainly when it shows up in my dreams my brain frames it as a video game very comfortably, even though the dreams otherwise have nothing to do with games, pixels, controllers, or anything besides the narrative structure.
Posted by: Shih Tzu | August 3, 2007 3:27 PM
I regularly dream Eve Online fleet battles, even down to the specifics of what tactics we're going to use and how the enemy makes a mess of things.
Posted by: Rossignol | August 4, 2007 8:43 AM
I had one dream a few weeks ago, where I got to interview Hideo Kojima. The best parts were playing the MGS4 demo, discussing the inspiration behind the Boktai series and convincing him to remake Snatcher.
The kicker? I didn't need a translator. I was fluent in Japanese, for some reason.
Posted by: Viewtiful | August 4, 2007 2:44 PM
Dom Nguyen once told me about a dream he'd had in which he was Nolan Bushnell, circa 1977, plotting the spread of his Atari VCS console as if he were leading a military campaign. He later did a comicstrip about it on Megatokyo:
http://megatokyo.com/index.php?strip_id=509
Posted by: cbaker | August 6, 2007 8:00 AM
I once dreamed about a beautiful game. Everything took place in the future at a large and expensive public university. You were free to roam around there, making acquaintances and exploring the area.
But as you progressed, you realized the beautiful campus was hiding some sort of dark secret. "Authorized personnel only" doors and secret passages could be found with a keen eye, and clues opened up through conversation.
The other thing I remember were terminals scattered about the campus, housing entire movies and games to while away the day. It was almost as if they were intentional distractions from the truth.
I ventured into the forbidden passages once, but quickly retreated. All I remember is the halls bathed in red light, and I never found out what they were hiding.
Funny thing is, I don't recall actually playing this game, but experiencing it. Yet somehow I knew this was a virtual reality.
Of course, there's also the Tetris Nightmares..
Posted by: Jared | August 6, 2007 3:38 PM