COLUMN: 'Game Mag Weaseling': Mag Roundup 8/25/07

I got a bit of free spending money a week or two ago after being paid for some freelance, so I decided to use some of it to complete my collection of 2600. This is no arduous feat, since every issue (dating all the way back to January 1984) is available for purchase on their website.
If you're at all interested in the topic of underground computer activity and its history, I think you should definitely make this (admittedly kinda pricey) purchase. The mag has never been the flashiest, but ever since its inception it's always been about half serious hardware/software issues and half civil disobedience. I can't get enough of its rhetoric, and I hope it'll continue to defy death in the current magazine marketplace.
By the way, the ferret in the picture is one I've been fostering lately. Her name's Princess (blecch), she is almost seven years old, and she'd like to have a home. Why not contact Forever Homes Wanted Ferret Rescue if you're in Houston? I bet she'd be happy to hear if you did.
Anyway, click on to read all about the game magazines of the past couple weeks. This month marks most mags' "E3 issues," which for me are consistently the most boring editions of the year these days (it's all been on the internet for a month, I mean duh magazine editors), so not much commentary from me this time.
Cover: Unreal Tournament 3
E3 stuff occupies the front part of this issue, with Unreal Tournament 3 (and, by extension, Unreal Engine 3 as shown on the PS3) taking center stage. PSM undertakes every effort to make it look as lovely as possible, and they generally succeed -- a bit easier just because of how colorful the game is compared to Gears. There are some interviews with Kojima and Ted price in the midsection's news section, and then reviews, and then letters, and that's about it.
But it's the reviews that take center stage -- or, at least, have so far on the net. When there are two first-party PS3 exclusives to review and a Naruto PSP title takes Game of the Month, you know you're gonna find trouble online. And that's just what happens this month, as Randy Nelson calls Lair "an average shooter" and Tom Holoien says that Warhawk "doesn't hold up as the quality game we all wanted it to be" and gives it the same rating another reviewer chooses for Dynasty Warriors: Gundam. Pretty rough, but by everything I've heard, they aren't giving out such criticism just to stir the pot. I can't sait to see the responses in next month's mail.
And I fully expect PSM will hear it from the readers. After all, in this month's "Hot Topic," two of them point out that PSM's August review of The Darkness includes a screenshot from the Xbox 360 version. Oops! As EIC Rob Smith explains, his hands were tied becuase he wanted to show off a certain bit from the game, but since he can't take screenshots from a PS3 (unlike the 360), he had no choice but to use a 360 screengrab. He pledges never to put a 360 screen into PSM again, but I definitely empathize with his pain -- it's such a pain to get very good-looking screenshots of your own from non-Microsoft consoles.
Official Xbox Magazine October 2007 (Podcast)
Cover: Halo 3
As usual, PSM is all about the previews and OXM is all about the special features. This time around, as if by magic after I mentioned their lack of coverage a few installments ago, they do a front-page piece on the broken-360 epidemic. It's lovingly-designed, includes quotes from Peter Moore and Shane Kim, and even includes all the warranty-busting tricks the Internet's come up with so far. There's also a small bit on Halo 3 (small compared to EGM's coverage, anyway) which has a few character profiles, the old "7 things you didn't know about game" gambit, and a few other neat bits and bobs.
Otherwise, the brunt of the mag is E3 previews and reviews, and unlike PSM and their dilemma, OXM has no lack of good games to review this month, with XBLA title Undertow getting a 9.0 and Jeff Minter's Space Giraffe getting 2.0, which is the way things should be (Minter's a much better Edge columnist than game designer, it's time to admit to it). There's also a note of apology for the lack of a BioShock review, which I presume means someone got an exclusive on it this month -- but who? The only candidate I can think of is Game Informer, but they aren't the sort to care much about exclusive reviews -- and besides, they already world-exclusive-previewed the game months ago.
The disc has Blue Dragon on it, btw. That's lurvely.
PC Gamer October 2007 (Podcast)
Cover: Far Cry 2
Out of all the Future mags, I can always count on PC Gamer to deliver something off the wall for me -- and it delivers this month with a front-end piece on the Championship Gaming Series, a pro game league that has drafts and "combines" and franchises and everything. K-razy.
The mag's Far Cry 2 feature is also a breath of fresh air. For once, the feature is not all enormous screenshots and vague text; it's all unadorned gameplay description with the screens taking second fiddle throughout. Otherwise, it's all reviews, E3 previews, and Richard Garriott discussing why MMORPG combat sucks.
Play September 2007
Cover: Heavenly Sword
It's worth noting here that Issue 4 of Rocket, Dave Halverson's movie/anime/music media mag, will be the last. After that it'll be replaced with a revival of Geek Monthly, a hiatused gadget/lifestyle mag (kinda like Ziff Davis's failed Sync) that Dave's Fusion Publishing has worked out some kind of distribution agreement with. A 32-page issue of Geek is bundled with the last Rocket -- which, by the way, is only 64 pages long and has virtually no advertising pages. As you'd expect from the title, Geek will resume monthly publication in September.
Play is on much firmer ground, though, and they're still as much Play as they've always been. This Heavenly Sword feature is reportedly the first one to allow for hands-on gameplay. The thing I like the most about Play features is there's no endless droning -- this only devotes a couple pages to the hands-on gameplay, then spends the next few spreads talking to the assorted dev leads about their baby, which is a lot more interesting than getting quotes from anonymous white dudes you've never heard of before.
After that, E3 previews and reviews.
Nintendo Power October 2007
Cover: Super Mario Galaxy
NP keeps soldiering along without any official update to its fate. This issue is pretty much all-E3 all the time, with Miyamoto's E3 showing of Super Mario Galaxy up front and lots of previews around it. Other pieces are on Battalion Wars 2, Metroid Prime 3 (a little concept-art sampling), and Looney Tunes: Duck Amuck, which I am now officially psyched for thanks to Nintendo Power doing a feature on it.
Admittedly "all-E3" is a bit of an exaggeration -- there's an interview with Toru Iwatani, another with Inafune, and there's also a retro "Classified Info" covering codes for all the Virtual Console games. Cute.
(The perennial "You Found The Ocarina!" advertisement now has some crazy, vaguely Midna-ish visual-kei goth girl hawking the things. It's pretty scary.)
Hardcore Gamer September 2007
Cover: Legendary: The Box
E3, E3, E3...the main innovation being Legendary's cover apperance over all other options. HGM's zagging where everyone else zigged, plainly, and it's funny the way the feature's written, describing how the crew got more and more enthused about the game as E3 wore on. Otherwise, E3. Did I mention E3?
[Kevin Gifford breeds ferrets and runs Magweasel, a site for collectors and fans of old video-game and computer magazines. He's also an editor at Newtype USA magazine.]

Apologies for being a little link-heavy and opinion-light in recent days, btw - a very busy 2008 budgeting season and a trip with my folks to San Diego are slowing me down.
The fun indie Mentisworks blog has been
Over at Gamasutra, the ever-handy John Harris has just delivered
Funnily enough, this post started with a much more low-profile reference, with new metrics tools company Orbus Gameworks
Just spotted that Jeff Ward, former Bethesda and current Orbus Gameworks staffer, has posted his
Aha, a brand new competition has been announced by Montreal art-game collective
This week, legions of souls were pulled down into Rapture. The ruined utopia built on – and decimated by – vanity, greed and madness is compelling for many reasons; hauntingly vivid environments, unprecedented physics, and an unsettlingly lifelike quality in the smallest of aspects, in each little discarded artifact of a society torn open by excess and obsession, hiding in the fringes of their broken world.
Hey, Little Sister -- Shotgun
Rule of Rose drew fire (and was prohibited from a UK release) for its use of children as aggressors – juvenile perpetrators of near-sociopathic crimes on one another, as well as some faint strains of sexualizing them. In all of the above examples, though, it was the appearance of the children that made the game truly frightening. Sherry, Laura, Alessa, Diana – all of them are both powerful -- because they motivate all of the game’s action, and appear to know things the protagonists do not -- and ambiguous, because their presence is as dangerous as it is useful. The same can be said for the Little Sisters.
Never before BioShock, though, has the player had such control over the child’s fate. Though some are arguing whether the choice to harvest the Little Sisters for ADAM or not is truly a “choice”, no one can say that the nature and manner of her life versus her death is not within the player’s jurisdiction.
Matteo Bittanti was kind enough to
Firstly, thanks to those readers who responded to our
Randomly found via Technorati, new indie startup Intuition has made a
Some post-weekend GameSetLinks, then, and there's some interesting stuff hanging out there - not least a brief teaser of a documentary that I'm very much looking forward to:
Wow, some good news in the world of PC online game journalism, as a bunch of reprobates - including Kieron Gillen, Jim Rossignol, John Walker and Alec Meer - have launched
We recently
['@ Play' is
This actually popped up a week or so back, but hasn't got much play - 1UP has a
So, a couple of 







Former Computer Games Magazine editor Steve Bauman has posted a thought-provoking piece on his weblog
Two of the higher-profile individual bloggers in the game biz are Newsweek's N'Gai Croal and MTV News' Stephen Totilo, of course, and their 'Vs. Mode' chat this week is full of the kind of pontification that GSW is particularly interested in -
Time for some GameSetLinks picked up during the week - a few really old, and a few already remarked-upon, but never quite described in this exact order before. So there:



