« Mr. Robot Gets Kotaku Game Club Treatment | Main | Opinion: Sony's Worst PSN Enemy? PS1 Conversion Sloth! »

Video Games: The Danger Of The Free

- Over at his blog, Microsoft's Kim Pallister has posted an opinion piece called 'What should World of Warcraft and David Copperfield both fear?'. Apparently, that's "...someone giving away what they charge for, and tanking their business in the process" - and the piece rambles its way to some interesting insights on what's happening.

As Pallister notes: "At Casual Connect this year, there was a lot of talk about the big media companies (e.g. MTV/Viacom) coming into the space. What I don't think people grokked though, is that not only will they come in and compete for the same customers, but they may completely upset the apple cart in an effort to get those gamers interested in their IP (and thus watching the shows, buying the dolls, eating up all the Hollywood soup and washing it down with a sugary, fizzy dose of free-to-play branded MMO."

He concludes: "So the thought exercise for you (as I try to bring this in for a landing), is what do you do when your competitor's business model suddenly is "free"?" And indeed, this is the great wonder and the great potential issue on the Web and for, really, any non-console platforms.

Given that casual games are, indeed, relatively cheap to make compared to AAA-style PS3/Xbox 360 games, don't you think it's possible that many of the mainstream will get their 'fill' of games from the free Flash-based ones? Won't this be even more true as companies turn to games and virtual worlds to advertise and cross-market their products? It's certainly an interesting potential dilemma for the game biz - and one not enough people are thinking about.

Comments

Well if anyone would know about that dilemma it would be microsoft, since that's exactly what's been happening to them with linux. The answer is, they don't know what to do.

Interesting thoughts. I think one thing that the big game companies will do--that they have to do anyway--is keep innovating new and better games.

This same thing happened, believe it or not, with small toys. In the first half of the 20th century, little wind-up toys were an art and market segment. Whirling helicopters and firetrucks with extending ladders were popular gifts for children.

Thanks mostly to innovations in polymers and to new manufacturing techniques, these things became so inexpensive to produce and so easy to design that companies like McDonalds started handing them away by the bagful (or Happy Meal bag-ful) in order to encourage people to buy their stuff.

The toy makers didn't go away, though. The goods ones have gone on to make new and better toys.

Triple-A game publishers will have to do the same thing, too. They may have to mine for innovation in the independent market, but they'll manage it somehow.

"don't you think it's possible that many of the mainstream will get their 'fill' of games from the free Flash-based ones?"

Already the case with me. Armor Games, Crazy Monkey Games, Orisinal, jayisgames, and other such sites are both free and immediately accessible, while maintaining a fairly high standard.

Post a comment




If you enjoy reading GameSetWatch.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Games On Deck (serving mobile game developers.)

Indie Games (for independent game players/developers.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)


Weekly Archive

GameSetWatch is an alt.video game weblog from the people who run:



Copyright © 2008 Think Services