- Something incredibly GSW-able over at big sister site Gamasutra is Benj Edwards' comprehensive history of classic Microprose strategy game Civilization, which is the latest in the series profiling the Digital Game Canon titles, and spoke in depth to both Sid Meier and Bruce Shelley about the seminal title.

As Edwards notes in his intro: "Few games are as addictively fun and as infinitely re-playable as Civilization, a turn-based historical strategy game where a player single-handedly guides the development of a civilization over the course of millennia, from the stone age to the space age... Civilization's designer, Sid Meier, somehow distilled, condensed, and codified the rules of humanity's post-agriculture development into a three-megabyte IBM PC computer game, with shockingly good results."

And actually, due to a slight layout error, you also get a separate in-depth Sid Meier interview within the same article (it was meant to be a separate feature for a later date, woops!), with some further excellent historical information, including this on the genesis and germination of Civilization itself:

"I think we were really impressed with Railroad Tycoon, how you could have a game that included an economic component -- actually building something, actually operating the trains, and some competition with other rail barons. We were ready to try a game that combined a lot of different pieces in an interesting way: the diplomacy, the economics, the military, and the building. Putting all that together was, I think, really where the fun of Civilization appeared. You were doing all these different things, and you felt you were this great leader."