- Michael Samyn at art-gamer firm Tale Of Tales is a gifted rhetoricist (if, indeed, that's a word!), and a recent thought-provoking screed from him on the Tale Of Tales Blog is named 'Ten reasons why computer games are not games' - so yes, it's kind of a list article, but bear with us.

Samyn explains: "Computer game is a misnomer. Sure, historically computer games have been electronic renderings of game concepts. And certainly a lot of developers of interactive entertainment insist on exploring game design as the basis of their work. That’s all very interesting, but in the mean time, computer games have evolved into a medium of their own."

In fact, he argues: "So rather than dwelling on the things that computer games have in common with traditional games, we, at Tale of Tales, prefer to explore what is different about them, what makes computer games unique. We believe that only the exploitation of these unique properties will lead to the maturity of the medium."

There then follow a bunch of interesting concepts - I'll pick just one, 'Players as authors', and you can click through to read the rest and start the inevitable argument: "Traditional games have strict rules. Because of this strictness, you can predict all possible outcomes of any game, based solely on analysis of the rules. Computer games, on the other hand, are much less predictable. While many of them still contain rules (although their strictness is fading with each generation), these rules tend to create options rather than diminish them. So much so that a player can play a game in ways that surprise even its creator."