- Over at HDR Lying, there's a smart new editorial called 'Missing Adventure: A case for the revival of the adventure genre', which makes some very cogent points about the genre, starting out:

"There’s no question that the adventure genre needs to make a return, and this may be the best time for its revival. Gyakuten Saiban is increasing in popularity, and the impending release of the third and fourth installments as well as titles like Hotel Dusk and Lost in Blue on DS might be exactly what the genre needs in this critical time. What can the industry to facilitate the genre’s revival? It might be more complicated than we think."

In fact, Phoenix Wright is where blogger Nayan Ramachandran is pinning his hopes, as he purrs: "If we were to use past games as examples of where to take the genre, what better place to look than at the most successful modern adventure game: Gyakuten Saiban? While the game is a murder mystery like many, the game takes the unique attorney stance, making the game unique in its own right. Why not set games in unusual environments, like hospitals, or schools? Additionally, offer gameplay that is not necessarily a murder mystery, or even a mystery of any kind. Such change is just crazy enough to work."

For me, I think there's an important point somewhere in the maze that some of the old adventure game was simply a narrative-driven game - and that's been integrated into today's action adventure games, from Half-Life 2 to Tomb Raider and beyond. In other words, the adventure game was a building block to making more mature narrative in any of today's games. And actually, I find Phoenix Wright rather frustratingly trial and error in places, which is exactly the issue that adventure games of old had. Opinions?