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GameSetNetwork: From Suda To Runescape

- Still wandering around the United Kingdom on holiday, here (look for some fun game-related posts on that in due course), but my compadres at the CMP Game Group are still working hard, ahead of next week's E3 insanity, and here's a few highlights from this week's posts:

- Suda Talks Design: Brandon Sheffield has an exceptional interview with Suda51 up as a feature today, and there's some interesting discussion from the Grasshopper Manufacture head guy on the challenges of 'open' games in there: "When there's a high degree of freedom, people will eventually get tired of being free. You lose the sense of having a goal. It's a given that there's a story, a purpose in life. In the same way, without a storyline, the player gradually loses his or her meaning of existence in that created space. I think this is somewhat close to reality."

- Worlds In Motion Hits Runescape: Our new online worlds blog WorldsInMotion.biz seems to be starting off really well, and Leigh has added to the Online World Atlas by covering Jagex's browser-based MMO Runescape, which recently reached 1 million subscribers - incredibly impressive for its low profile. And she notes, despitea somewhat clunky reputation: "One of the most charming things about RuneScape is its overt wholesomeness. It's a world ruled by kindly NPC wizards and friendly milliners, with sheep that say "Baa!" and resources you can pick freely."

- Chili Con... Carnage?: Also recently posted is a fun postmortem for Deadline Games' Chili Con Carnage, an over-the-top PSP title that's somewhat based on earlier PS2 game Total Overdose. My favorite bit: "As a funny side note I can tell you that the team was so dedicated that once when I came back from vacation they had made an entirely Danish version of the game, complete with voiceovers and whatnot, all in their own time. They had had so much fun doing it that the whole experience was a great morale booster. Unfortunately the Danish version didn’t make it into the final game as the QA time needed wasn’t scheduled and budgeted for."

- Santiago Feels the Fl0w: Another smaller Q&A at Gamasutra chats to Thatgamecompany's Kellee Santiago on a multitude of topics, including some interesting insight into what they're doing next: "We get some royalties off of it, but we're in a three-game deal with Sony for PlayStation Network. In that way, no, we don't see a direct impact, because we already have two more games lined up for them. But they tell me it's the number one PlayStation Network game right now."

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If you enjoy reading WorldsInMotion.biz, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Games On Deck (serving mobile game developers.)

Indie Games (for independent game players/developers.)

Game Set Watch (the Group's alt.game weblog.)


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