- Wow, it's been pretty darn busy for me since I got back from holiday, so only now do I get a chance to do some GameSetLinks - interesting but quirkier links that we didn't want to blow up to a full post here on GameSetWatch, but are absolutely awesome in their own right. And they are:

- Pac-Man CE, Long Exposure Version: Over at The-Inbetween.com, there's a great post with long-exposure pictures of Pac-Man Championship Edition for XBLA, and as Mike Nowak notes: "I think most of them were six second exposures. Maybe ten. And yes, as I mention on the Flickr page, the idea for these is totally borrowed from Rosemarie Fiore’s long exposures." And you know, I really like the results.

- Worst. Mag Covers. Evah: GSW's very own Kevin 'Magweasel' Gifford just wrote a fun post for IDG's Games.net rounding up the worst game mag covers ever, and since he's the don of the history of the genre, he comes up with neato, scary-ish stuff: "The twelve game-mag covers you're about to see feature the worst of the worst, the most terrifying things to ever stalk the racks. Proceed on at your own peril!"

- Deltahead's MGS2 Critique: The very 'intense' folks at Deltahead, who are still working on the Segagaga Dreamcast translation, it appears, have posted 'Driving Off the Map: A Formal Analysis of Metal Gear Solid 2', and the lyrical preface is a warm, happy, slightly obsessive place to start: "My friends breathed loudly on the floor and couch, growing stubble and dreaming. The blinds cut morning into boards of light that stacked through cold cigar smoke. If games like MGS2 were possible, I decided, then the medium was worth rediscovering."

- Gamelab Debates Wii Fit: The smart New York game designers at Gamelab (y'know, Diner Dash!) have launched a brand new company website (for which I can't find an RSS feed, ack), but as an example of the fun, readable content, two employees debate Nintendo's Wii Fit, with K. Thor Jensen commenting: "I understand that the 'lifestyle software' trend is birthed in Japan and may seem Japan-centric, but the unexpected side effect of that movement is that it's working here and it's working elsewhere." Great read.

- Super Mario: GameJew's Opera: The perceptive Dessgeega has been critiquing a fun new project: "jonathan mann’s (gamejew) super mario opera adds lyrics - voice - to the koji kondo melodies we’ve heard many times, giving us an existentialist drama about a simple man, a worker and lover, drawn by forces he cannot control toward the right side of the screen. mario’s overalls seem big on the skinny mann; his mario, who had been prepared to live out his days in peace with the princess, is ill at ease with the role that is forced upon him: hero, killer. even as he becomes increasingly aware of his place in an endlessly recurring cycle of violence."

- My Nineteenth Nervous Brickdown: The New Gamer has done some enchanting impressions of odd, obscure new DS title Nervous Brickdown, as follows: "I was skeptical that anyone could pull off a 'modern' interpretation of a Breakout/paddle-and-ball game that was engaging and original but, thanks to a litany of uniquely themed levels and an interesting mishmash of mechanics, they managed to do so in spades!" Some good theoretical comments on how the two screens interact, too.

- Area/Code Goes Shark Running: The charming Alice @ Wonderland Blog has pointed out new webgame Sharkrunners, made for Discovery Channel's Shark Week by Area/Code, and "...a persistent game of oceanic exploration and high stakes shark research. Players take on the role of marine biologists who seek to learn as much as possible about sharks through advanced observation techniques. In the game, players control their ships, but the sharks are controlled by real-world white sharks with GPS units attached to their fins." Intriguing game design, to say the least.