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Monday, July 2, 2007

2007 Independent Games Summit: Telltale Talks Episodic Gaming

- We've previously run two of these videos - Matt Wegner on physics and the Gastronaut-ies (!) on 'Small Arms' for XBLA, but we're continuing to put online key lectures from the Independent Games Summit, the IGF-affiliated event that took place for the first time at Game Developers Conference 2007 at the Moscone Center in San Francisco, on March 5th and 6th, 2007. (We'll do the Summit again in 2008.)

So we're putting video of the 2007 Independent Games Summit online "for free, in the spirit of sharing, and to help the indie community understand and better itself", and the third IGS 2007 lecture to go up is Dave Grossman & Kevin Bruner of Telltale Games (you know, the Sam & Max guys!), discussing 'Episodic Gaming For Indies'. Here's a direct Google Video link for the lecture, plus a downloadable .MP4 version and an embedded version:

Lots of good stuff in this one, particularly regarding how on earth you can really release a six-part episodic game in monthly chunks - without getting your schedules wrapped round your neck and expiring. Also, I enjoy Dave Grossman's abstract wit. Whatever that means!

Here's the original session description: "Telltale's CTO and design lead talk about their experiences as an indie developing the Sam & Max and Bone series as PC episodic titles, explaining what the company learnt and what other indies should know about the pros and cons of episodic gaming."

Comments

Excellent! I learn't a lot.

Thank you so much for posting these videos! I wish I would have gone to the conference to see them all in person, but this is the next best thing :)

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