Who Are The Sex Pistols Of Gaming?
So, I was watching Julien Temple's excellent documentary 'The Filth And The Fury' earlier today, and it really made clear just how iconoclastic and absolutely terrifying The Sex Pistols were in the '70s.
For example - let's not forget that when they got to the top spot in the UK music charts with 'God Save The Queen', there officially was no No.1 single that week - the top spot was just blank in the printed version of the chart countdown.
And it got me thinking - has the game industry got an equivalent of The Sex Pistols? That is to say - a rough and ready, don't give a crap-styled set of rabble rousers who nonetheless start a whole movement?
Well, probably not, since there's nothing that the media and public is quite so abjectly terrified of, nowadays. But here's some nominations for people who at least embody elements of the Sex Pistols' spirit:
- They're English as well, but they don't spit on stage as much - the guys at Introversion Software, headed by Mark Morris, Chris Delay, and Tom Arundel have an attitude, an image, and let's not forget, they can use naughty words to get developers pogo-ing with the best of them. Mind you, they aren't afraid to aim high, too, integrating elements of Malcolm McLaren-esque svengali-ing into their publisher non-f*cking-with. Their long-term goal? "To be the Kubrick / Tarantino of the games industry." Talking a good talk is very Pistols.
- In terms of careful image creation and cooler-than-thou attitude, Rockstar Games, whatever its state under Take-Two's new management, exudes 'don't mess with me' attitude. Like the Sex Pistols, Rockstar speaks to the press little, if ever - exuding disdain along the way (in The Filth And The Fury, inebriated journo Nick Kent admits that the Sex Pistols got on so well with the media because they hated them, and journalists are essentially "masochistic".) And they're drawn to controversial subjects like flies to honey, something the Pistols ('Belsen's A Gas', after all) were also mighty fond of. There's a similar ability to cause outraged politicians and tabloid headlines, too.
- Most of all, I think of Vince Desi and the Running With Scissors clan at GoPostal.com. Desi is a man, lest we forget, who has licensed his key product to Uwe Boll to make a 9/11-aping movie in which he appears as a gigantic penis mascot called 'Krotchy' (tagline - 'Only my father and my priest can touch me there'). They sponsor Mixed Martial Arts fighters for no good reason, and they declare happily: "Running With Scissors develops and publishes outrageous games just for the hell of it." Now that's the deliberately pointless Sex Pistols spirit at work - touche. Ever get the feeling you've been cheated?









Comments
Fun post. Rockstar immediately came to mind for me as well -- but not necessarily for the GTA/Bully stuff. For me their boldness in doing a nice, tight freaking _table tennis_ game had some of that Sex Pistol rebelliousness. Especially in light of everyone's expectations.
(Kinda how I -- an avowed Mac lifer -- felt every time I whipped out my Turner-owned, ugly-ass Dell laptop at the Apple Developers conference last week. Yeah, that's it. I'm a _rebel_. THINKing DIFFERENTly.)
Posted by: xamount | June 19, 2007 9:10 AM
Yeah, I'd agree with running with scissors. Rockstar are far too frightened of absolutely everything to be actual rock stars. If they were a rock group they'd be a hair metal band - created in a studio, with a badboy image that's managed to hell. But with plenty of drug abuse and offensiveness regardless.
Posted by: bsheffield | June 19, 2007 10:04 AM
Then again none of these dev groups have anything to do with politics, which, frankly, was what Sex Pistols and punk in general was all about...
Posted by: gnome | June 19, 2007 11:20 AM
Who's the Crass of videogames would be more interesting.
Posted by: Ryan in exile | June 19, 2007 11:39 AM
Actually, Gnome, Introversion's Defcon is a fair bit more politically/socially minded than many games - Chris Delay wrote about it:
"Quite a few gamers have commented on the way DEFCON is almost brutal in its bare, understated reporting of the facts behind global warfare. You launch a nuke, it decimates your opponent’s city and all you see is a small pop-up indicating the number of dead in one full sweep. You are entirely removed from the horrific reality of the situation and this is probably not far off from the real-life detachment of nuclear warfare."
I think they are trying to make a point here, most likely.
Posted by: simonc | June 19, 2007 12:06 PM
there is no game equivalent and there might never be.
the sex pistols were a bunch of dirty drugged up idiots who could barely play their instruments.
like the entire punk movement, they were a desease. filth.
this what made punk great. any drug-addled anarchist could just pick up a guitar and manage to make enough ugly noise to be noticed, and be heard.
you cant do that with games.
i cant just...pick up a computer and start screaming at the world.
oh, how i wish i could be the entry bar to games is still way too high.
thats why there's no gamepunk.
Posted by: fish | June 19, 2007 12:22 PM
i think that's changing, but a little too slowly. the bar of entry for game design is still too high, and i think videogames won't come of age as a medium until people who aren't coders can create games. inform 7 is a step in the right direction, and hopefully more will follow.
Posted by: dessgeega | June 19, 2007 12:33 PM
yeah well, cant wait.
because believe you me, i am angry and stupid and i want to scream.
Posted by: fish | June 19, 2007 12:43 PM
Game development isn't very punk. With all the programming and art. Pretty mucn nerd town.
If I had to choose someone I'd choose Itagaki. He was as close to a rock star game programmer that I've ever seen. Might never see the guy again after the sexual harassment charge though.
Posted by: Corey Holcomb-Hockin | June 19, 2007 1:27 PM
Well, simoc, I did give Defcon a google and it seems you're right... Still, it's very subtle making its point. A bit like Cannon Fodder actually...
Oh, and fish, you obviously haven't heard anything by the Clash, have you?
Posted by: gnome | June 19, 2007 2:34 PM
Perhaps the guys at gamecock, if they can bring up their profile. I've heard tales of them blowing entire marketing budgets on strippers and booze back when they were G.o.D.: just the kind of fiscal irresponsibility that smack of punk. Unfortunately (or fortunately?) they don't have nearly the notoriety that's necessary to fulfill that particular role.
Also, they call themselves gamecock... they have all the subtlety of the Sex Pistols.
Posted by: Forrest | June 19, 2007 5:45 PM
"thats why there's no gamepunk."
Killer 7, maybe?
Posted by: noots | June 20, 2007 10:17 AM
Introversion seems more like if you had 8 Malcolm McLarens managing a Lydon one-man-band.. zing!
Gamecock is a much more apt comparison given that the Sex Pistols were nothing but a manufactured proto-boy-band who did more posturing than anything else ;p
Rockstar: definitely not Sex Pistols -- I think they're a perfect Marilyn Manson though: their product is calculated to appeal both by shocking/outraging parents as well as being decent on its own, and both groups cynically exploit the press to boost sales, while exuding an aura of aloof indifference. Plus they're super-rich and major-label.
Running With Scissors.. maybe GWAR? But GWAR seem to have at least some sense of irony and satire.. Insane Clown Posse? Korn? Basically: Marilyn Manson, sans talent and intellect.
Personally I'd much rather be the Dead Kennedys/Minor Threat/Black Flag of video games.. or at least Screeching Weasel.
Band analogies are fun!
Posted by: raigan | June 20, 2007 11:35 AM
wait, wait -- I've got it: Introversion == The Prodigy, because both groups are really just one gifted creator surrounded by a few people who dance/create a spectacle/project an image.
Posted by: raigan | June 20, 2007 12:15 PM
oh boy, dont get me started on suda51 and his gamepunk aesthetics.
at his GDC talk, "punk is not dead", an indie dev asked him how he thinks his gamepunk ideals could be applied to indiependents.
his answer: you cant, you have to be a "real" developer, secure a lot of money and befriend powerful producers.
i am not even kidding.
i had a bit of respect for the man up until that point. but it completely evaporated with his "punk = big money and big studios"
if there is a gaming equivalent to punk, it IS the indies.
to go on with the punk analogies, suda51 would be good charlotte.
Posted by: fish | June 20, 2007 12:27 PM
Yeah but.. i don't know -- I'm not that familiar with Japanese culture, but it doesn't seem to be the most DIY-friendly/anti-corporate sort of place in the world.
Posted by: raigan | June 20, 2007 1:23 PM
but, but...that's where guitar wolf came from!
Posted by: fish | June 20, 2007 1:54 PM
Whats the difference between a troll and a punk? How about Ryan Lambourne? He talks pretty punk, and his work doesn't even have a fucking business model!
But seriously, I am the punk revolution of game design.
Posted by: Patrick | June 20, 2007 4:09 PM
raigan - hi, I met you in toronto two weeks ago! or maybe less. anyway, japan isn't, no, but some indie stuff certianly gets out there. and mostly it's either free, or barely break-even. In fact, most indie game developers work in other (related) industries, and neither plan to enter the game industry, nor have ever been in it. weird!
Posted by: bsheffield | June 21, 2007 10:03 AM
when suda51 said that to the indie guy i about shit myself. so hilarious.
but you totally miss his point: and you don't probably understand anything about the japanese game industry. basically his point was to cozy up to a powerful producer who can greenlight your project against the better interests of the publisher. that's a very subversive suggestion. problem is, it's not tenable in the US because producers don't have anything like that sort of power. which i think would be worth explaining to suda51 and then seeing what he has to say for himself.
PS: itagaki is about as punk as whitesnake.
Posted by: ferricide | June 21, 2007 11:02 AM
Suda51 made me laugh. Bitterly, though. Because as a young man I passionately embraced the punk ideals. And for him punk was just about adding more explicit violence to his games.
But almost all games are violent. And punk, if anything, is about being contrary. If we really want to find the Sex Pistols of gaming, we have to look for pretty flowers and soap bubbles and rainbows and fluffy ponies! It is easy to splatter blood all over the screen in a game. That's basically the corporate ideal. Where the money is. It takes real guts to make something that is simply nice!
I vote for the developers of Animal Crossing as the Sex Pistols of gaming!
But indeed, the more interesting question remains: who is the Crass of gaming?
Posted by: Michael Samyn | June 22, 2007 5:51 AM
She didn't cripple whether the were spirits from the mushroom in her devil or if they were from Melissa ing newly woh to her. Small, and escapable you are.
Posted by: Unsassido | February 18, 2008 2:11 AM